f(x) = x² + 1, x > 0
y = x² + 1
x = y² + 1
x - 1 = y²
√x - 1 = y
√x - 1 = f(x), x > 1
<span>It is false that live preview is available on a touch screen. Life preview refers to cameras mostly, and to the fact that its display screen can be used as a viewfinder. Viewfinder is what you look through when you are using a camera to take a photo, or to focus on something. So, no, touch screen devices do not have this feature available, only the "old-school" cameras do.</span>
Answer:
Check the explanation
Explanation:
#define _MULTI_THREADED
#include <pthread.h>
#include <stdio.h>
#include <errno.h>
#define THREADS 2
int i=1,j,k,l;
int argcG;
char *argvG[1000];
void *threadfunc(void *parm)
{
int *num;
num=(int*)parm;
while(1)
{
if(i>=argcG)
break;
if(*num ==1)
if(argvG[i][0]=='a' ||argvG[i][0]=='2'||argvG[i][0]=='i' ||argvG[i][0]=='o' ||argvG[i][0]=='u')
{
printf("%s\n",argvG[i]);
i++;
continue;
}
if(*num ==2)
if(!(argvG[i][0]=='a' ||argvG[i][0]=='2'||argvG[i][0]=='i' ||argvG[i][0]=='o' ||argvG[i][0]=='u'))
{
printf("%s\n",argvG[i]);
i++;
continue;
}
sched_yield();
}
return NULL;
}
int main(int argc, char *argv[])
{
pthread_t threadid[THREADS];
int rc=0;
int loop=0;
int arr[2]={1,2};
argcG=argc;
for(rc=0;rc<argc;rc++)
argvG[rc]=argv[rc];
printf("Creating %d threads\n", THREADS);
for (loop=0; loop<THREADS; ++loop) {
rc =pthread_create(&threadid[loop], NULL, threadfunc,&arr[loop]);
}
for (loop=0; loop<THREADS; ++loop) {
rc = pthread_join(threadid[loop], NULL);
}
printf("Main completed\n");
return 0;
}
The below attached image is a sample output
<span>2. basketball
This is a classic case of overloading in C++. You have 2 functions, both named "printSport", but one of the functions receives an input of type double, and the other receives an input of type int. The specified method call passes a parameter of type int, so the version of printSport is called that receives a parameter of type int. And that version of printSport only prints the word "basketball". The other version of printSport is never called at all.</span>
Answer:
output, process, input, and feedback
Explanation: