Answer: x = 3, y = 1, z = 2
<u>Step-by-step explanation:</u>
EQ 1: x - y - z = 0
EQ 3:<u> -x + 2y + z = 1 </u>
y = 1
EQ 2: 2x - 3y + 2z = 7 → 1(2x - 3y + 2z = 7) → 2x - 3y + 2z = 7
EQ 3: -x + 2y + z = 1 → -2( -x + 2y + z = 1) → <u>-2x + 4y + 2z = 2</u>
y + 4z = 9
y = 1 ⇒ 1 + 4z = 9
4z = 8
z = 2
Input y = 1 and z = 2 into one of the equations to solve for x:
EQ 1: x - y - z = 0
x - (1) - (2) = 0
x - 3 = 0
x = 3
Check:
EQ 2: 2x - 3y + 2z = 7
2(3) - 3(1) + 2(2) = 7
6 - 3 + 4 = 7
3 + 4 = 7
7 = 7 
Answer:
A number is odd
Step-by-step explanation:
Answer:
44.5%
Step-by-step explanation:
THis is because 4/9x100=44.5, which means that 44.5% of the tiles are white
First, we want to ask "What number divided by 7 <em>is </em>800?" That'll give us a jumping off point to answer the rest of the question.
If dividing some number by 7 gets us 800, that means that <em>multiplying </em>800 by 7 should get us back that number. We find that 800 x 7 = 5600. The first number higher than 5600 is 5601, which, when divided by 7, gets us about 800.14, a number greater than 800. So the lowest whole number that makes the inequality ? ÷ 7 > 800 work is 5601.
Answer:

Step-by-step explanation:
Given
Stot A:

Defective = 3%
Store B

Defective = 4%
Required
Determine the probability a product received is defective.
First, we calculate the probability that the defective product is from store A


Convert to decimals

Next, we calculate the probability that the defective product is from store B



The product may come from either stores.
So, the probability of having a defective product is:


