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djyliett [7]
2 years ago
15

Why are computer simulations useful in studying phenomena in the universe?

Computers and Technology
1 answer:
amid [387]2 years ago
7 0

Answer:

Explanation:

Computer simulations are helpful because they can handle the computation of a big number of variables, at the same time. The universe is a constantly changing place with many different variables changing other variables. Thus, a computer is ideal to simulate, or predict, real life phenomena because of its processing power.

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Which type of network is the internet? choose the answer
Alex Ar [27]

Answer:

WAN or wide area network

Explanation:

The Internet is the most basic example of a WAN. It is connecting all computers together around the world.

5 0
3 years ago
Word wrap is the same as __________ return and means you let the ______________ control when it will go to a new line.
dusya [7]

Word wrap is the same as; Soft Return

Word wrap means that you let the; Computer Control when it will go to a new line

<h3>What is Text Wrapping?</h3>

Text wrapping is simply defined as a process used in MS Word to Wrap a Text around an Image.

Now, the way it is done is by selecting the image you want to wrap text around and then On the Format tab, click the Wrap Text command in the Arrange group, then select the desired text wrapping option to wrap the text.

Finally Word wrap is also same as using soft return and letting the computer control when it goes to the next line.

Read more about text wrapping at; brainly.com/question/5625271

5 0
2 years ago
Roses are red, violets are blue, I'm going to ki.ll myself, to make life better for you.
Shtirlitz [24]

Answer:

i like this poem helps out the world

Explanation:

p,s. deserves brainiest

6 0
3 years ago
Read 2 more answers
Three PCs are on an Ethernet LAN, connected by a hub. Describe how the Ethernet protocol deals with collisions in this situation
sdas [7]

Answer:

All the ports in a hub are in the same collision domain and a hub sends frames from one host to all other hosts in the network. This makes it prone to collision and poor network throughput. Just like a network switch, it uses the CSMA/CD protocol to detect collision in its network.

A network switch reduces its collision domain to just a port and sends frames from one host to another using its mac table as a route. This makes the network very efficient with high throughput. It also uses the CSMA/CD protocol to detect collision

Explanation:

Switches and hubs are used in networking to connect computer devices in a network. A hub is an obsolete device networking that broadcast a frame to all other ports or host in the network except for the send host port. This increases the rate of collision as all the ports in a hub share the same collision domain. A switch is an efficient frame switching device in a network, which uses its MAC table to decide and find a destination host.

CSMA/CD is a collision detection protocol used in a network to detect and prevent a collision. With this protocol, a host is able to listen, wait, send and resend frames to prevent a collision.

3 0
3 years ago
There Are Two Programs in this Question who will attempt first i will give brainliest ans reward and big points:-
Korolek [52]

Answer:

here you go ,could only do Question 2.try posting question 1 seperately maybe someone else can also try to help

Explanation:

Question 2.

#include <iostream>

using namespace std;

// class BankAccount

class BankAccount{

  

    // instance variables

    private:

        int accountID;

        int balance;

  

    public:

      

        // constructor

        BankAccount(int accountID, int balance){

            this->accountID = accountID;

            this->balance = balance;

        }

      

        // getters and setters

        void setAccoutnId(int accountID){

            this->accountID = accountID;

        }

      

        int getAccountId(){

            return accountID;

        }

      

        void setBalance(int balance){

            this->balance = balance;

        }

      

        int balanceInquiry(){

            return balance;

        }

};

class CurrentAccount : public BankAccount{

  

    public:

  

        // constructor

        CurrentAccount(int accountID, int balance):BankAccount(accountID,balance){

          

        }

      

        // function amount to withdraw

        void amountWithdrawn(int amount){

            setBalance(balanceInquiry()-amount);

        }

      

        // function to deposit amount

        void amountDeposit(int amount){

            setBalance(balanceInquiry()+amount);

        }

};

class SavingsAccount : public BankAccount{

  

    public:

      

        // constructor

        SavingsAccount(int accountID, int balance):BankAccount(accountID,balance){

          

        }

  

        // function amount to withdraw

        void amountWithdrawn(int amount){

            setBalance(balanceInquiry()-amount);

        }

      

         // function to deposit amount

        void amountDeposit(int amount){

            setBalance(balanceInquiry()+amount);

        }

      

      

};

int main()

{

    // calling function of Current Account

    cout<<"Current Account : "<<endl;

    CurrentAccount current(122,100000);

    current.amountWithdrawn(10000);

    cout<<"Your balance after withdraw : ";

    cout<<current.balanceInquiry()<<endl;

    current.amountDeposit(30000);

    cout<<"Your balance after deposit : ";

    cout<<current.balanceInquiry()<<endl;

    cout<<endl<<endl;

  

    // calling function of Savings Account

    cout<<"Savings Account : "<<endl;

    SavingsAccount saving(125,80000);

    saving.amountWithdrawn(5000);

    cout<<"Your balance after withdraw : ";

    cout<<saving.balanceInquiry()<<endl;

    saving.amountDeposit(20000);

    cout<<"Your balance after deposit : ";

    cout<<saving.balanceInquiry();

    return 0;

}

4 0
2 years ago
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