1. <span>A. (4, -7) → (4, 7)
2. </span><span>D. (-2, 7)
3. </span><span>B. (4, -7) → (-4, -7)
Hope this helps!</span>
Answer
$36
Step-by-step explanation:
You multiply 0.8 by 20 since 0.8 is also 80% and you get 16. Since you want 80% more than 20 you add together to get $36. Hope it helped!
Answer:
The most suitable experimental simulation to find the probability of getting the six toys is by rolling the dice and recording the occurrences.
Step-by-step explanation:
As there are a total of 6 different dinosaurs, the probability of each of them is given as
P(X=one dinosaur)=1/6
In order to design an experiment, as the data is completely random and unknown, thus the experiment is designed such that the probability of individual option is 1/6.
In this regard the most suitable option is rolling a dice, numerous times and recording the occurrences accordingly.
Answer: f(g(x)) = x - 2
<u>Step-by-step explanation:</u>
f(x) = x + 2
g(x) = x - 4
f(g(x)) = f(x - 4) = (x - 4) + 2 <em>replaced x with x - 4</em>
= x - 2 <em>simplified</em>
Answer:
The equation is wrong
Step-by-step explanation:
if you read the description closley, it matches eith rhe table and the graph but if you know how to do the equation, its no -5/2x+40