Answer:
-3
Step-by-step explanation:
-5 1/2 + 6 3/4 - 4 1/4
= 1 1/4 - 4 1/4
= -3
Answer:
- 2–9 7π/6
- 3–7 2π/3
- 4–6 π/3
- 1–4 π/2
- 5–10 5π/6
Step-by-step explanation:
The angle between numbers on an analog clock is π/6 radians. So, the angles of interest are ...
2 to 9 : seven numbers : 7π/6 radians
3 to 7 : four numbers : 4π/6 = 2π/3 radians
4 to 6 : two numbers : 2π/6 = π/3 radians
1 to 4 : three numbers : 3π/6 = π/2 radians
5 to 10 : five numbers : 5π/6 radians
You are to graph <span>y = |1.6x – 2| – 3.2. I trust you know that the graph of y=|x| is v-shaped, opening up, with vertex at (0,0).
Let's rewrite </span><span>y = |1.6x – 2| – 3.2 by factoring 1.6 out of |1.6x - 2|:
</span><span>y = 1.6*|x – 2/1.6| – 3.2
This tells us that the vertex of </span><span>y = |1.6x – 2| – 3.2 is at (2/1.6, -3.2). If you need an explanation of why this is, please ask.
Plot the vertex at (1.25, -3.2).
Find the y-intercept: Let x = 0 in </span><span>y = |1.6x – 2| – 3.2 and find y:
y = 2-3.2 = -1.2
The y-intercept is located at 0, -1.2)
Plot this y-intercept.
Now draw a straight line from the vertex to this y-intercept. Reflect that line across the y-axis to obtain the other half of the graph.</span>
I think it is game engine developer or ui
Sir your probably gunna report this but i have no equation if you could kindly provide the information I requested i would be happy to answer you question