Answer:
m = - 3
Step-by-step explanation:
It is much easier to work with whole numbers, compared to fractions, hence one should remove the denominator of the fraction. This can be done by multiplying by the LCM (least common multiple). In this case, it is fairly obvious that the LCM of 3 and 5 is 15. Therefore multiply the entire equation by 15.
Simplify
<u>vertex</u>
y = 3(x - 2)² - 4
y = 3((x - 2)(x - 2)) - 4
y = 3(x² - 2x - 2x + 4) - 4
y = 3(x² - 4x + 4) - 4
y = 3(x²) - 3(4x) + 3(4) - 4
y = 3x² - 12x + 12 - 4
y = 3x² - 12x + 8
3x² - 12x + 8 = 0
x = <u>-(-12) +/- √((-12)² - 4(3)(8))</u>
2(3)
x = <u>12 +/- √(144 - 96)</u>
6
x = <u>12 +/- √(48)
</u> <u> </u> 6<u>
</u>x =<u> 12 +/- 6.93</u>
<u /> 6
x = 2 +/- 1.155
x = 2 + 1.155 x = 2 - 1.155
x = 3.155 x = 0.845
y = 3x² - 12x + 8
y = 3(3.155)² - 12(3.155) + 8
y = 3(1.334025) - 3.786 + 8
y = 4.002075 - 3.786 + 8
y = 0.216075 + 8
y = 8.216075
(x, y) = (3.155, 8.216075)
or
y = 3x² - 12x + 8
y = 3(0.845)² - 12(0.845) + 8
y = 3(0.714025) - 10.14 + 8
y = 2.142075 - 10.14 + 8
y = -7.857925 + 8
y = 0.142675
(x, y) = (0.845, 0.142675)
<u>y-intercept</u>
y = 3x² - 12x + 8
y = 3(0)² - 12(0) + 8
y = 3(0) - 0 + 8
y = 0 - 0 + 8
y = 0 + 8
0 = -y + 8
y = 8
(x, y) = (0, 8)
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<u>vertex</u>
y = 4(x - 5)² = 1
y = 4(x - 5)² - 1
y = 4((x - 5)(x - 5)) - 1
y = 4(x² - 5x - 5x + 25) - 1
y = 4(x² - 10x + 25) - 1
y = 4(x²) - 4(10x) + 4(25) - 1
y = 4x² - 40x + 100 - 1
y = 4x² - 40x + 99
4x² - 40x + 99 = 0
x = <u>-(-40) +/- √((-40)² - 4(4)(99))</u>
2(4)
x = <u>40 +/- √(1600 - 1584)</u>
8
x = <u>40 +/- √(16)</u>
8
x = <u>40 +/- 4</u>
8
x = 5 +/- 1/2
x = 5 + 1/2 x = 5 - 1/2
x = 5 1/2 x = 4 1/2
y = 4x² - 40x + 99
y = 4(5 1/2)² - 40(5 1/2) + 99
y = 4(30 1/4) - 220 + 99
y = 121 - 220 + 99
y = -99 + 99
y = 0
(x, y) = (5 1/2, 0)
or
y = 4x² - 40x + 99
y = 4(4 1/2)² - 40(4 1/2) + 99
y = 4(20 1/4) - 180 + 99
y = 81 - 180 + 99
y = -99 + 99
y = 0
(x, y) = (4 1/2, 0)
<u>y-intercept</u>
y = 4x² - 40x + 99
y = 4(0)² - 40(0) + 99
y = 4(0) - 0 + 99
y = 0 - 0 + 99
y = 0 + 99
y = 99
(x, y) = (0, 99)
--------------------------------------------------------------------------------------------
<u>vertex</u>
y = (x - 1)² = 2
y = (x - 1)² - 2
y = ((x - 1)(x - 1)) - 2
y = (x² - x - x + 1) - 2
y = x² - 2x + 1 - 2
y = x² - 2x - 1
x² - 2x - 1 = 0
x = <u>-(-2) +/- √((-2)² - 4(1)(-1))</u>
2(1)
x = <u>2 +/- √(4 + 4)</u>
2
x = <u>2 +/- √(8)</u>
2
x = <u>2 +/- 2.83</u>
2
x = 1 +/- 1.415
x = 1 + 1.415 x = 1 - 1.415
x = 2.415 x = 0.415
y = x² - 2x - 1
y = (2.145)² - 2(2.145) - 1
y = 4.60125 - 4.029 - 1
y = 0.57225 - 1
y = 0.42775
(x, y) = (2.415, 0.42775)
or
y = x² - 2x - 1
y = (0.415)² - 2(0.415) - 1
y = 0.172225 - 0.83 - 1
y = -0.657775 - 1
y = -1.657775
(x, y) = (0.415, -1.657775)
<u>y-intercept</u>
y = x² - 2x - 1
y = (0)² - 2(0) - 1
y = 0 - 0 - 1
y = 0 - 1
y = -1
(x, y) = (0, -1)
sure. or u could google them...
Find the area under the normal curve for the condition. 5) Find the percent of the area ... 6) Find the percent of the total area under the curve between z = 0.54 and z = 1.91. A) 23.3%. B) 26.7% ... 9) Assume that the weights of quarters are normally distributed with a mean of 5.67 g and a standard deviation. 0.070 g. A vending
.233
Answer:
s>768
Step-by-step explanation:
The question asks to write an inequality for when (s) creates a sonic boom.
When an object travels faster than the speed of sound, it creates a sonic boom.
So (s) needs to be > than 768.
It cannot be > or equal to.