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Tatiana [17]
3 years ago
12

Define an enumeration type triangleType that has the values scalene, isosceles, equilateral, and noTriangle. Write a function tr

iangleShape that takes as parameters three numbers, each of which represents the length of a side of the triangle. The function should return the shape of the triangle. (Note: In a triangle, the sum of the lengths of any two sides is greater than the length of the third side.) Write a program that prompts the user to input the length of the sides of a triangle and outputs the shape of the triangle.
Computers and Technology
1 answer:
Brums [2.3K]3 years ago
6 0

Answer:

#include <iostream>

using namespace std;

int main()

{

   int side1=0;

   int side2=0;;

   int side3=0;

cout <<"Enter side one measurement";

cin >> side1;

cout <<"Enter side two measurement";

cin >> side2;

cout <<"Enter side three measurement";

cin >> side3;

if(side1+side2>side3||side1+side3>side2||side2+side3>side1){

if (side1==side2 && side2==side3)

{

   cout <<"equilateral triangle"<<endl;

}

else if(side1==side2||side2==side3||side1==side3){

   cout <<"Isosceles triangle"<<endl;

}

else{

      cout <<"scalene triangle"<<endl;

}

}else{

   cout<<"No triangle";

}

   return 0;

}

Explanation:

The code is written in c++. It takes measurements of each side from users as input and check the types of triangle based on the following formula.

1. Equilateral Triangle

If all sides of a triangle are equal than it's an equilateral triangle.

2. Isosceles Triangle

If any two  sides of a triangle are equal than it's an Isosceles triangle.

3. Scalene Triangle

If all the sides of a triangle are of different length than it's an Scalene triangle.

In a triangle the sum of two sides is greater than third side otherwise it's not a triangle.

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Consider the following general code for allowing access to a resource:
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Answer:

a) The code allows access even when  IsAccessAllowed(...) method fails.

b) Either use If

(dwRet = ACCESS_ALLOWED)

or use

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Explanation:

Lets first see what the code chunk does:

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In the given code, DWORD is basically a data type for double word type integers and this is defined in windows.h

So there is DWORD type variable dwRet that is assigned a method calls.

The method is IsAccessAllowed() which checks if the access is allowed to user.

if (dwRet == ERROR_ACCESS_DENIED) condition basically checks if the value of DWORD type variable dwRet is equal to ERROR_ACCESS_DENIED

If this condition evaluates to true then the security checks fails and user is informed via some message or action that the access is denied.  But when the if condition evaluates to false then the else part executes which allows access.

So basically this chunk of code checks if the error ERROR_ACCESS_DENIED is returned.

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So to avoid this flaw the code is altered as:

DWORD dwRet = IsAccessAllowed(...);

If (dwRet = ACCESS_ALLOWED) {

//Security check OK.

} else {

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6 0
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The game begins with the player having 20 POINTS
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Answer:

Following are the code to this question:

import random#import package for using random method  

def rolling_dice(): #defining method rolling_dice that uses a random number to calculate and add value in dice1 and dice2 variable

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   dice2 = random.randint(1,6)

   return dice1 + dice2

def rolling(): # defining method rolling

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   p = 20 # defining variable p for looping, that points in between 1 and 59

   while p > 0 and p < 60: # defining loop that counts value dice value two times  

       d = rolling_dice()#defining d variable that hold method value

       n_roll+= 1 #defining n_roll that increment n_roll value by 1

       if d == 7 or d == 11:# defining if block that uses the d variable that checks either 7 or 11, player won d in p variable

           p+= d   # use p variable that adds d variable

       elif d == 2 or d == 3 or d == 12:#defining elif block to that checks d variable by using or operator  

           p-= d#defining d variable that decreases d variable variable

       else: # defining else block

           p1 = d # using p1 variable that store d value  

           while True:# defining loop that calculates values

               d = rolling_dice()#defining d variable that holds method values

               n_roll += 1 #increment the n_roll value by 1

               if d == 7:#defining if block that checks d value equal to 7

                   p -= p1#subtract the value of p1 in p variable  

                   break # exit loop

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                   p += p1#adds the value of p1 in p variable  

                   break#using break keyword

   if p<= 0:#defining if block that checks p-value is less then equal to 0  

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       print('Player won')#using print method to print the value

   print('number of dice rolls:', n_roll)#use print method to print n_rolls value

rolling()

Output:

Player lost

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Explanation:

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