Answer: y = v₀tgθx - gx²/2v₀²cos²θ
a = v₀tgθ
b = -g/2v₀²cos²θ
Step-by-step explanation:
x = v₀ₓt
y = v₀y.t - g.t²/2
x = v₀.cosθt → t = x/v₀.cosθ
y = v₀y.t - g.t²/2
v₀y = v₀.senθ
y = v₀senθ.x/v₀cosθ - g/2.(x/v₀cosθ)²
y = v₀.tgθ.x - gx²/2v₀²cos²θ
a = v₀tgθ → constant because v₀ and θ do not change
b = - g/2v₀²cos²θ → constant because v₀, g and θ do not change
Answer:
858 the next one is 947
Step-by-step explanation:
I hope it's right bye
10.49 It was really 10.4880884817 but 8 rounds it up to 10.49
<h3>
Answer: C) incenter</h3>
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Explanation:
If you were to intersect the angle bisectors (at least two of them), then you would locate the incenter. The incenter is the center of the incircle which is a circle where it is as large as possible, but does not spill over and outside the triangle. Therefore this circle fits snugly inside the triangle.
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extra notes:
* The centroid is found by intersecting at least two median lines
* The circumcenter is found by intersecting at least two perpendicular bisector lines
* The orthocenter is found by intersecting at least two altitude lines
* The incenter is always inside the triangle; hence the "in" as part of the name. The centroid shares this property as well because the medians are completely contained within any triangle. The other two centers aren't always guaranteed to be inside the triangle.
* The red lines cut each angle of the triangle into two equal or congruent pieces.