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Answer:
Class are the collection of variable and member function.
Class are the blueprint of an object.
Explanation:
Following are the points regarding class in c++
1.In C++ class is an user defined datatype..
2.Classes are the collection of variable and function in c++.
3.To access the property of class we can create object of that class
4.We can use following syntax to declared any class in c++
class classname
{
accessmodifier:
//statement and function
};
main()
{
classname objectname;
}
implementation of class in c++
#include<iostream>
class test // class declaration
{
public: // access modifier
void fun3() // Method definition
{
cout<<" hello :";
}
};
void main() // main function
{
test ob;// creating object
ob.fun3(); // calling function
}
In this program we declared a class "test " in class test. We giving public access modifier .The public access modifier define that variable and function are accessible outside the class and in main method we create the object ob which call the function fun3().
Output:hello :
Answer:
All flags are On ( c, z , N )
Explanation:
Given data:
4-bit operation
Assuming 2's complement representation
<u>Determine status flags that are on after performing </u> 1010+0110
1 1
1 0 1 0
0 1 1 0
1 0 0 0 0
we will carry bit = 1 over
hence C = 1
given that: carry in = carry out there will be zero ( 0 ) overflow
hence V = 0
also Z = 1
But the most significant bit is N = 1
This gap between user-designer communications <span>can cause a good project to go bad i</span>f the user is not able to process what is required to be fixed in order for the project to run smoothly. The user may have one way of fixing something while the designer has another. In this case, the designer understands how the project fully works while the user does not and this may end up compromising the whole project.
The law that “designers are not users” and “users are not designers” should always be followed.