Answer:
Option C is correct.
Explanation:
The developer finalizes its client guide for such a pc game she might have created as well as discovers that she has changed the positions of sheep and goats across the whole article. Recognize the aim of a developer to modify both events of "goats" to "sheep" as well as all events of "sheep" to "goats." The developer will use an assumption that perhaps the term "foxes" would not exist anywhere else in the text.
The foregoing algorithms should be employed that achieve the aim of the author, which is to convert certain events of "goats" to "foxes." En, convert all events of "sheep" to "goats." Then, converts all events of "foxes" to "sheep."
<span>Its very simple. All you have to do is short J and K inputs i.e. same inputs go into both J and K.
</span><span>Actually T flip flop is the special case of J-K flip flop when both the inputs of J-K flip flop are equal to 1 ( or logic high) j=k=1. Know electronics has well explained about its designing. A very good use of this flip flop or J=K=1 condition is in counters.
</span><span>The J-K flip flop is universal and can be used to make any of the other times.
I agree with know electronics and VKP that it can be used in counters.
Adding the practical use of conversion here .
When you are working on ASIC or SOC Design, In the ECO stage if you want T or D flipflop
and you have only JK flipflops then this conversion techniques can be helpful.
similarly MUX conversions are helpful in realizing computational gates</span>
Explanation:
mark 1 was massive in size measuring 8 feet high, 51 feet long and 3 feet deep