Answer:
10
Step-by-step explanation:
Answer:
-1/18
Step-by-step explanation:
Let's multiply left and right by 3n:
2 = -12 * 3n =>
-36n = 2
now divide by -36:
n = 2/-36 = -1/18
The default coordinate system in the RenderMan(TM) Interface is left-handed: the positive x, y and z axes point right, up and forward, respectively. Positive rotation is clockwise about the axis of rotation.
Step-by-step explanation:
Yes. It's a linear function.
<u>x | y</u>
<u>0| 2(0) = 0</u>
<u>1| 2(1) = 2</u>
<u>2| 2(2) = 4</u>
To convert a decimal to a percentage, you move the decimal place two spaces to the right.
2.5 would become 250%.
I hope this helps!