Answer:
A. When an object is in a specific position on a frame
Explanation:
In the testing phase of a new game, the errors of the programming process are corrected and the gameplay is improved as the game is tested. The objective of correcting serious defects and improving fundamental characteristics not contemplated in the design document, detecting minor failures and profiling the user experience.
Answer:
C. leagueName=newPlayers.getLeague(); getLeague() is not a member of Players.
Explanation:
The main method in this code will case an error when trying to run the following line of code...
leagueName=newPlayers.getLeague();
This is because the method getLeague() is being called on a Player object which takes all of its methods from the Player class. Since getLeague() is not a method located in the player class then it cannot be called by an object from that class. Especially since the Player class does not extend to the SoccerPlayers class where the getLeague() method is actually located. Instead, it is the SoccerPlayers class which extends the Players class as its parent class.
I believe it's change the way text is wrapped around an object.
Answer:
False
Explanation:
The scheme where you can find the greatest common divisor (GCD) of two integers by repetitive application of the division algorithm is known as Euclidean Algorithm.
The Euclidean Algorithm for calculating GCD of two numbers X and Y can be given as follows:
- If X=0 then GCD(X, Y)=Y since the Greatest Common Divisor of 0 and Y is Y.
- If Y=0 then GCD(X, Y)=X since the Greates Common Divisor of 0 and X is X.
- Let R be the remainder of dividing X by Y assuming X > Y. (R = X % Y)
- Find GCD( Y, R ) because GCD( X, Y ) = GCD(Y, R ).
- Repeat the above steps again till R = 0.