Answer:
Multiply vector c by the scalar -1/2.
Step-by-step explanation:
Look at vector c.
It has an x component of 4 and a y component of 4.
You can write vector c as a sum of its components using unit vectors in the x direction (i) and in the y direction (j).
c = 4i + 4j
Now look at vector d, and write it also as a sum of its x and y components.
d = -2i - 2j
Now ask yourself, what operation do I do to 4 to end up with -2?
One answer is to multiply 4 by -1/2.
d = (-1/2)c = (-1/2)(4i) + (-1/2)(4j) = -2i - 2j
That worked. By multiplying vector c by the scalar -1/2, you end up with vector d.
Answer:
1/27
Step-by-step explanation:
(1/27)^2016*27^2015 =
27^-2016 * 27^2015 =
27^(-2016+2015) =
27^-1 =
1/27
A. 19. You have to set them up equal to each other. So, 6x-2=4x+36. You then subtract the 4x from the 6x, and add 2 to 36. Which leaves you with 2x=38. Divide and you get 19! Hope this helps
Answer:

Step-by-step explanation:
So we have:

First, distribute:

Combine like terms:

Add:

So, in the a+bi format, we will have:

Answer:
y = -2x^2(x - 3)
Step-by-step explanation:
<em><u>Preliminary Remark</u></em>
If a cubic is tangent to the x axis at 0,0
Then the equation must be related to y = a*x^2(x - h)
<em><u>(3,0)</u></em>
If the cubic goes through the point (3,0), then the equation will become
0 = a*3^2(3 - h)
0 = 9a (3 - h)
0 = 27a - 9ah
from which h = 3
<em><u>From the second point, we get</u></em>
4 = ax^2(x - 3)
4 = a(1)^2(1 - 3)
4 = a(-2)
a = 4 / - 2
a = -2
<em><u>Answer</u></em>
y = -2x^2(x - 3)