Answer:
please mark as brainliest!!
Explanation:
public class SumOfDigits{ public static void main(String args[]) { Scanner sc = new Scanner(System.in); System.out.println("Please enter a number to calculate sum of digits"); int number = sc.nextInt(); // Remember number/10 reduces one digit from number // and number%10 gives you last digit int sum = 0; int input = number; while (input != 0) { int lastdigit = input % 10; sum += lastdigit; input /= 10; } System.out.printf("Sum of digits of number %d is %d", number, sum); // closing Scanner to prevent resource leak sc.close(); } }
Answer:
5 MB.
Explanation:
1 foot = 12 inches
2400/9=266.66 feet per track
1 track excluding, remaining 8 track =2400 - 266.66 = 2133.33 feet
so, space available to store data = 2133.33 feet
now, 2133.33 feet = 25600 inches
total data that can be stored = 25600 * 1600 = 40960000 bits
= 46080000/8 = 5120000 Bytes
= 5120000/1000000 = 5.12 MB = 5 MB (approx.)
In theory, you can of course use any language you like, but there are a few commonly used ones.
From your list it would be c++ or c#, because if you actually have the interest long term then those will be the languages used by the various "big"/well known/used engines.
I would suggest c#, because it can be used with the Unity engine, which has an enormous community with help resources especially to start out and learn to program or game development.
On the other hand I would also suggest JavaScript. It isn't used for any of the big title development, but for all the *.io games like slither and so on. When looking at such games you will quickly notice that they are generally much simpler (for example 2D not 3D), because game engines are just simpler in JavaScript. While this is obviously limiting it might help to get something simple actually working, instead of getting stuck in extra complexities and additional features until you lose your motivation.
The basic programming you learn is still the same, so after you have learned a language you can quickly pick up most others.
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