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Fittoniya [83]
3 years ago
11

Low-level formatting ____. Group of answer choices is different from physical formatting is usually performed by the purchaser o

f the disk device divides a disk into sections that the disk controller can read and write does not usually provide an error-correcting code
Computers and Technology
1 answer:
Drupady [299]3 years ago
3 0

Low-Level formatting is usually performed by the purchaser of the disk.

<h3>What is low-level formatting?</h3>

Low-Level formatting can be defined as is performed at the factory which electronically creates the hard drive tracks and sectors and tests for bad spots on a disk surface.

Low-level formatting is usually performed by the purchaser of the disk device.

Therefore, B is the correct option.

Learn more about Low-level formatting here:

brainly.com/question/13797778

#SPJ1

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When using a template to compose a memorandum which key on the keyboard moves the cursor to the next field
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The tab key moves the cursor to the next field in the tab order, which is set by the programmer.
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What is the next line? &gt;&gt;&gt; myTuple = [10, 20, 50, 20, 20, 60] &gt;&gt;&gt; myTuple.index(50) 1 2 4 3
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2

Explanation:

got right on edg.

8 0
3 years ago
Read 2 more answers
Write a full class definition for a class named Player , and containing the following members:
Paraphin [41]

Answer:

I used C++ to implement this program using dev c++, however, i defined the public method inside the class. The code with illustration of this question is given in section phase. If you want to define the classes outside from class then you can use scope resolution operator to access the method of the class. However, the complete running code is given below in <em>explanation </em>section

Explanation:

#include <iostream>// included preprocessor directive

using namespace std;

class player// class player is started from here

{

private:// class varaibles are set at here and scope of varialbe is private.

 string name;//variable for getting and setting name of player

 int score;//variable for getting and setting score of player

 

public:// declaring public method that can be accessbile outside of class but in this program

 void setName (string name)// public method for setting name of player

{

 this->name=name;// name is initialized by paramenter name to variable name

}

 void setScore(int score)//publice method for setting score of player

{

 this->score=score;

}

int getScore()// public method for getting score of player

{

 return score;// on call, return the score of player

}

string getName()// public method for getting name of player

{

 return name;// return player name;

}

 

};//end of class "player"

int main()//main function get executed

{

   player firstPlayer;//class object "firstPlayer" is created

firstPlayer.setName("Renaldo");// firstPlayer name is initialized

firstPlayer.setScore(500);// assgined score to firstPlayer

string getname=firstPlayer.getName();// get name of firstPlayer

int getscore=firstPlayer.getScore();//get score of firstPlayer

cout<<getname;//print name of firstPlayer

cout<<"\n";//line break

cout<<getscore;//print score of firstPlayer

cout<<"\n";//line break

   

   return 0;//end of program

}

6 0
3 years ago
What different factors would you consider when deciding whether to implement a catch-up mechanic in a single-player game vs. a m
LuckyWell [14K]

Answer:

2.As the name defines that over-the-shoulder perspective, this is the camera position where the viewer can see the front view of the game, like this position is from the back or from the shoulder’s so the player can easily judge the game and play the game easily. So this position is very popular in the games. Furthermore, if we talk about this position according to the first person, this is the same like you are watching from the player’s eye and this makes the game more attention seeker for the player and also those who are watching the game. Likewise, the second person is not much important in the game because this is not controlled by the player but the second person is focused on the player’s action, so the camera position is much less important for the second person. Similarly, the third person is more important than the second person. The third person usually practical consideration like this makes the situation clearer and easier for the player and draws a very clear picture to everyone.

3.When you are talking about the games and building a very interactive game, then this is very important that the game should have some logic and goals. Without a goal and illogic games not lasts a good thought. Catch up mechanics specifically use to define some kind of rewards and goals in the game that will be helpful for the player. Similarly, the single-player games are more interactive as compared to the multi-player because multi-player involve many other people who will be not accepted easily. I catch up mechanics involved in the single-player then this does not mean that you are giving a chance again to win instead to end the game quickly. While using the AI in games for both types, this will give a much higher interactive level and entertaining level. Not every player can take the difficulty level that can be offered after the AI, but after combining the AI with the catch-up mechanics, the game level becomes higher with every perspective.

:)

4 0
3 years ago
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