Answer:
About 4.
Step-by-step explanation:
It is actaully 3.95 but if you were rounding and in fraction form, it would be four! Hope this helps!
Answer:
Step-by-step explanation:
2x = 3y + 1/2
standard : Ax + By = C
2x = 3y + 1/2....multiply everything by 2 to get rid of the fractions
4x = 6y + 1 ....subtract 6y from both sides
4x - 6y = 1 <==
slope intercept : y = mx + b
2x = 3y + 1/2....subtract 1/2 from both sides
2x - 1/2 = 3y....divide everything by 3
2/3x - 1/6 = y...rearrange
y = 2/3x - 1/6 <===
Answer:
ok? what am i supposed to do
Step-by-step explanation:
It will be 16[tex] 16^{2} = 256