Answer:
Step-by-step explanation:
Answer:
By the Empirical Rule, 99.7% of the students have grade point averages that are between 1.28 and 3.8.
Step-by-step explanation:
The Empirical Rule states that, for a normally distributed(bell-shaped) random variable:
68% of the measures are within 1 standard deviation of the mean.
95% of the measures are within 2 standard deviation of the mean.
99.7% of the measures are within 3 standard deviations of the mean.
In this problem, we have that:
Mean = 2.54
Standard deviation = 0.42.
Between 1.28 and 3.8?
1.28 = 2.54 - 3*0.42
So 1.28 is 3 standard deviations below the mean
3.8 = 2.54 + 3*0.42
So 3.8 is 3 standard deviations above the mean
By the Empirical Rule, 99.7% of the students have grade point averages that are between 1.28 and 3.8.
For number 16 we need to write the data as a ratio then convert to a unit rate (amount per 1)...
308/14 = x/1
Cross multiply
14x = 308
x = 308/14
x = 22
So the fuel efficiency is
22 miles per 1 gallon or
22/1
For number 17, since the car was driven at 48 mph, we just have to divide distance driven by speed to get how long it took...
288 miles ÷ 48 mph =
6 hours
Well I don't know !
Let's take a look and see:
The idea is that there could be more than one way
for a roll of the dice to land with the same number.
-- If the sum is from 1-4, you get the point.
There are 6 different ways for a roll of the dice to come up 1-4.
-- If the sum is from 5-8, Adam gets the point.
There are 20 different ways for a roll of the dice to come up 5-8.
-- If the sum is 9-12, Lana gets the point.
There are 10 different ways for a roll of the dice to come up 9-12.
-- The game is not fair to all three of you.
-- Lana has a distinct advantage over you.
-- Adam has a big advantage over Lana.
-- Adam has an even bigger advantage over you.
-- You are at a big disadvantage. (Notice that one of your
numbers ... 1 ... can never come up unless one of the dice
falls off of the table.)
_______________________________
Here's how to figure it:
Ways to roll a 2:
1 ... 1
Ways to roll a 3:
1 ... 2
2 ... 1
Ways to roll a 4:
1 ... 3
2 ... 2
3 ... 1
Ways to roll a 5:
1 ... 4
2 ... 3
3 ... 2
4 ... 1
Ways to roll a 6:
1 ... 5
2 ... 4
3 ... 3
4 ... 2
5 ... 1
Ways to roll a 7:
1 ... 6
2 ... 5
3 ... 4
4 ... 3
5 ... 2
6 ... 1
Ways to roll an 8:
2 ... 6
3 ... 5
4 ... 4
5 ... 3
6 ... 2
Ways to roll a 9:
3 ... 6
4 ... 5
5 ... 4
6 ... 3
Ways to roll a 10:
4 ... 6
5 ... 5
6 ... 4
Ways to roll 11:
5 ... 6
6 ... 5
Ways to roll 12:
6 ... 6