suppose one packet switches between a sending host and a receiving host. the transmission rates between the sending host and the
switch and between the switch and the receiving host are r, and re, respectively. if the switch uses store-and-forward packet switching, what is the total end-to-end delay to send the packet length? (ignore queuing, propagation delay, and processing delay).
The total end-to-end delay to send the packet length is L/R1 + L/R2. When using store-and-forward packet switches, the end-to-end delay is calculated as d = N × L/R.
<h3>How can you determine a packet's end-to-end delay?</h3>
When using store-and-forward packet switches, the end-to-end delay for sending a single packet of length L across N connections, each with a transmission rate R, is d = N × L/R. (Queuing, propagation delay, and processing time are all ignored).
The amount of time it takes a packet to travel from source to destination across a network is known as one-way delay (OWD).
It is a term that is commonly used in IP network monitoring. It differs from round-trip time (RTT) in that it only measures the journey from source to destination in one direction.
Propagation delay is the amount of time it takes for one bit to travel from the sender to the receiver end of a link.
Propagation delay is defined mathematically as the distance between sender and receiver. Propagation delay ∝ 1 / transmission speed.
The broad responsibility of a UX designer is to ensure that the product logically flows from one step to the next. One way that a UX designer might do this is by conducting in-person user tests to observe one’s behavior.
Explanation: I don't know if this is what your looking for though.