The Flemish supported Edward III's claim to the throne of France because:
C.
Their textile industry depended on English wool.
English wool was known to be strong, dependable, and easy to spin. Flemish merchants were known for beautiful works of art using wool.
After reading "The Portable Lighting Project" After reading "The Portable Lighting Project": B. Innovation puts entertainment first.
Flashlight (USA, Canada) or Torch (UK, Australia) - A portable, portable electric lamp. Previously, the light source was usually a small incandescent light bulb, but since the mid-2000s, it has been replaced by an LED (Light Emitting Diode).
Portable lighting simply refers to a device that can be moved from one place to another when connected to a power source. It can be easily removed from the support by hand. Portable is something you can easily move from place to place. A small radio that can be easily moved is an example of what could be considered portable.
Examples include portable USB or flash keys, memory cards, smartphones, tablets, laptops, notebooks, personal digital assistants, MP3 players, iPods, rewritable CDs, e-readers, and other devices with built-in storage available. PSDs are becoming more common in the workplace.
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Answer:
Because he expects students to do good research and present their findings with consistent data and arguments. In other words, he has a lot of expectations for the class and believes in the students' potential, so he wants to stimulate them.
Explanation:
Mr. Hustead believes that his students have great academic potential and he wants to encourage that. For this reason, he asks students to prepare to present their findings to friends, so he expects students to research and study what they have discovered by being able to make a presentation filled with relevant and consistent information with a strong academic quality.
<span>This game shows that people can’t accept injustice. In the game, there are two players. The whole idea is how they are going to divide a good. The first player chooses the amount of the good, whether it is money or another commodity, to keep for him or herself, and then, he or she chooses how much to send to the second player. The second player either accepts or rejects the proposal of the amount of goods or commodities that the first player decided to share. In cross-cultural studies, researchers have found that different cultures have different ideas about what is a fair amount to share or what is expected.</span>