The sentence that depicts the examples of how everyday people use the skill of technology in their daily skills is option E. All of these are examples of how everyday people use the skill of technology in their daily skills
<h3>What is technology?</h3>
Technology is the result of compiled knowledge and application of skills, methods, and processes used in industrial production and scientific research. Technology is found in the operation of all machines, with or without detailed knowledge of their function, for the intended purpose of an organization.
Therefore the correct answer is option E. All of these are examples of how everyday people use the skill of technology in their daily skills
The complete question goes thus:
Which of the following are examples of how everyday people use the skill of technology in their daily skills
A. Paying bills online
B.Checking email on their phone
C.Scanning a transportation card on the subway
D.Taking this online class
E. All of these are examples of how everyday people use the skill of technology in their daily skills
learn more about technology: brainly.com/question/25110079
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The answer is true because it need not coincide with the calendar of the week, but may begin on any day and at any hour of the day
The answer is two and five.
Answer:
Normal conditions not applying.
Explanation:
Project management can be defined as the process of designing, planning, developing, leading and execution of a project plan or activities using a set of skills, tools, knowledge, techniques and experience to achieve the set goals and objectives of creating a unique product or service. Generally, projects are considered to be temporary because they usually have a start-time and an end-time to complete, execute or implement the project plan.
The fundamentals of Project Management includes;
1. Project initiation
2. Project planning
3. Project execution
4. Monitoring and controlling of the project
5. Adapting and closure of project.
Refining estimates may be necessary for a number of reasons. For example, people working on prototype development needing time to interact with the design engineers after the design is completed is a good example of normal conditions not applying because it follows the discretion of the manager or team involved.
Answer: 2.74 years
Explanation:
Payback Period is a method of capital budgeting that works by checking how long the project will take to repay the investment outlay.
The formula is;
Payback Period = Year before Payback Period occurs + 
Initial Outlay = $4,650
First Year = $1,350
Second Year = $2,450
Third Year = $1,150
First year + second year = 1,350 + 2,450 = $3,800
Remaining till repayment = 4,650 - 3,800 = $850
Third year amount of $1,150 is higher than $850 so amount will be repaid in 3rd year.
Payback Period = Year before Payback Period occurs + 
Payback Period = 2 + 
Payback Period = 2.74 years