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The fundamental limitation of symmetric (secret key) encryption is ... how do two parties (we may as well assume they are Alice and Bob) agree on a key? In order for Alice and Bob to communicate securely they need to agree on a secret key. In order to agree on a secret key, they need to be able to communicate securely. In terms of the pillars of IA, To provide CONFIDENTIALITY, a secret key must first be shared. But to initially share the key, you must already have CONFIDENTIALITY. It's a whole chicken-and-egg problem.
This problem is especially common in the digital age. We constantly end up at websites with whom we decide we want to communicate securely (like online stores) but with whom we there is not really an option to communicate "offline" to agree on some kind of secret key. In fact, it's usually all done automatically browser-to-server, and for the browser and server there's not even a concept of "offline" — they only exist online. We need to be able to establish secure communications over an insecure channel. Symmetric (secret key) encryption can't do this for us.
Asymmetric (Public-key) Encryption
Yet one more reason I'm barred from speaking at crypto conferences.
xkcd.com/177/In asymmetric (public key) cryptography, both communicating parties (i.e. both Alice and Bob) have two keys of their own — just to be clear, that's four keys total. Each party has their own public key, which they share with the world, and their own private key which they ... well, which they keep private, of course but, more than that, which they keep as a closely guarded secret. The magic of public key cryptography is that a message encrypted with the public key can only be decrypted with the private key. Alice will encrypt her message with Bob's public key, and even though Eve knows she used Bob's public key, and even though Eve knows Bob's public key herself, she is unable to decrypt the message. Only Bob, using his secret key, can decrypt the message ... assuming he's kept it secret, of course.
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A website is a group of globally accessible, interlinked web pages which have a single domain name. A web application is a software or program which is accessible using any web browser. Developing your website helps you in branding your business.
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Computer scientists began building rudimentary games and simulations on mainframe computers in the 1950s and 1960s, with MIT's Spacewar! in 1962 being one of the first such games to be played with a video display. The first consumer-ready video game hardware arrived in the early 1970s, with the Magnavox Odyssey, the first home video game system, and the first arcade video games from Atari, Computer Space and Pong, the latter of which was later transformed into a home console version. Pong's success in arcades and at home prompted numerous firms to create clones of the game, resulting in a market contraction in 1978 owing to oversaturation and a lack of innovation.
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Software for personal computers is typically developed and distributed independently from the hardware or operating system manufacturers. Many personal computer users no longer need to write their own programs to make any use of a personal computer, although end-user programming is still feasible. This contrasts with mobile systems, where software is often only available through a manufacturer-supported channel. And end-user program development may be discouraged by lack of support by the manufacturer.
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