Answer:

Step-by-step explanation:
Let's bring the line in the classical
form

At this point we have the two values
for the slope and
for the intercept
Answer:
In RPGs a Character Class is a designation that determines a player's abilities and fighting style (and depending on the game possibly even their origin, education, and home area) often in the form of a job or archetype. A character class is defined by the abilities that it lends to a character — as such, two different characters with the same class are theoretically interchangeable, in that they have the same "power set" and can play the same role in gameplay because of their similar abilities. However, character class systems can come with varying levels of customization — ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. While most common in fantasy Role-Playing Games, they have recently began to appear in other genres, such as trading card games and MOBAs.
Step-by-step explanation:
Answer:
Step-by-step explanation:
4.30/40=$0.1075
Hope this helps :)
Answer:
vertical and horizantal
Step-by-step explanation:
Answer: first sawmill charges more for each meter of wood. And first mill has a cheaper price for 5-meter wooden beam.
Step-by-step explanation:
P=5+20x. The first sawmill charges $20. Then 110-20/5-0=18 Which means The second sawmill charges $18 for each meter of wood. Since 20>18 The first sawmill charges more for each meter of wood.
P = 5+20x
=5+20x•5
= 105
The first mill charges $105 For a 5 meter beam while the second beam charges $110