Answer:
69
Step-by-step explanation:
Vertex is now at (-1,5)
for
y=a(x-h)^2+k
vertex is (h,k)
so veertex is (-1,5)
y=a(x-(-1))^2+5
y=a(x+1)^2+5
a is a constant, we will asssume that it is 1 because all the choices have 1
y=1(x+1)^2+5
y=(x+1)^2+5
2nd option
The default coordinate system in the RenderMan(TM) Interface is left-handed: the positive x, y and z axes point right, up and forward, respectively. Positive rotation is clockwise about the axis of rotation.
Step-by-step explanation:
X = length of third side
The third side is unknown and can't be determined to be one fixed number. However, we can find a set of values or a range of acceptable values
If we know that
a = 6
b = 7
are the two given sides, then we can say
b-a < x < b+a
7-6 < x < 7+6
1 < x < 13
So the third side x can be between 1 and 13.
The third side cannot be equal to 1 unit or 13 units because a triangle would not form. Instead a straight line would form.
Note: This idea is using the triangle inequality theorem
When a line is bisected, it is divided into two congruent sides. Because triangle AYX is bisected, it is divided into two congruent sides, which are represented by Triangle YXZ and Triangle YAZ
So the answer is True