In theory, you can of course use any language you like, but there are a few commonly used ones.
From your list it would be c++ or c#, because if you actually have the interest long term then those will be the languages used by the various "big"/well known/used engines.
I would suggest c#, because it can be used with the Unity engine, which has an enormous community with help resources especially to start out and learn to program or game development.
On the other hand I would also suggest JavaScript. It isn't used for any of the big title development, but for all the *.io games like slither and so on. When looking at such games you will quickly notice that they are generally much simpler (for example 2D not 3D), because game engines are just simpler in JavaScript. While this is obviously limiting it might help to get something simple actually working, instead of getting stuck in extra complexities and additional features until you lose your motivation.
The basic programming you learn is still the same, so after you have learned a language you can quickly pick up most others.
<span />
<span>To the computer f, this answer is because when reading the statement I assume that there is no type of connection and / or communication between the computer a and c; therefore to be profitable the computer c should return the package sending it back to computer f.</span>
Answer:
computer architecture is a set of rules and methods that describe the functionality, organization, and implementation of computer systems. The architecture of a system refers to its structure in terms of separately specified components of that system and their interrelationships.