I got 20,737 but I could be wrong so I will attach my algorithm and work.
Answer:

Step-by-step explanation:
Let <em>A</em> be the event of getting an odd number.
<em>P(A)</em> be the probability of getting an odd number.
Total odd numbers here are 6 i.e. 
Here, total numbers in the game are 12 i.e
.
Formula for probability of an <em>event E</em> can be observed as:


Let <em>B</em> be the event of getting 11.
<em>P(B)</em> be the probability of getting 11.
Total number of possible cases is 1.

is the probability that we get 11 and an odd number.
Possible number of cases = 1

<em>P(B/A)</em> is the probability that we get an 11 given that it is an odd number.

Hence, P(B/A) = 
Answer:
a
Step-by-step explanation:
Answer:
Step-by-step explanation:
Answer:
- hexahedron: triangle or quadrilateral or pentagon
- icosahedron: quadrilateral or pentagon
Step-by-step explanation:
<u>Hexahedron</u>
A hexahedron has 6 faces. A <em>regular</em> hexahedron is a cube. 3 square faces meet at each vertex.
If the hexahedron is not regular, depending on how those faces are arranged, a slice near a vertex may intersect 3, 4, or 5 faces. The first attachment shows 3- and 4-edges meeting at a vertex. If those two vertices were merged, then there would be 5 edges meeting at the vertex of the resulting pentagonal pyramid.
A slice near a vertex may create a triangle, quadrilateral, or pentagon.
<u>Icosahedron</u>
An icosahedron has 20 faces. The faces of a <em>regular</em> icosahedron are all equilateral triangles. 5 triangles meet at each vertex.
If the icosahedron is not regular, depending on how the faces are arranged, a slice near the vertex may intersect from 3 to 19 faces.
A slice near a vertex may create a polygon of 3 to 19 sides..