After watching a news story about a man struck by lightning on a golf course, you decide that you will never play golf to avoid being struck yourself. This kind of strategy thinking is called as heuristic.
<u>Explanation:</u>
Cognitive and heuristic biases are the two types of decision-making approaches. Heuristic bias is one of the approaches in decision making that takes only a small amount of time to make a decision.
The result of the decision taken based on this method may be successful and perfect or unsuccessful and rational. Its solution will be never sufficient or permanent for the problem.
That is short term goals will always be the result of the heuristic decision-making approach. Also, it uses the experiences of the past or history of similar problems. Examples are common sense, estimating someone without knowing them, trial and error, etc.
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The answer to this is:
<span>B. Alcohol puts good judgment on hold, so you do not know when you have had too much to drink until it is too late.
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I hope this helps have a great day!
The answer to your question is letter C. Mariner's astrolabes contributed to the transoceanic exploration and European expansion in the fifteenth to the seventeenth centuries. Through Mariner's astrolabes, it was easy to determine direction and latitude and they were able to create a data for the earth's geography. This technology was borrowed.
Gamblers and fisherman sometimes have a difficult time controlling their need to gamble and fish, respectively, because of the <u>Variable-ratio </u>schedule of reinforcement.
Explanation:
A schedule of reinforcement is part of operant conditioning which states about instances when a behavior will be reinforced, whether with each time, or none at all.
Reinforcements (positive or negative) aim to strengthen a behavior. Variable-ration schedule is a part of partial reinforcement which leads response to be reinforced only at part of the time.
Variable-ratio schedule occurs when a reinforcement results in a steady response rate with reinforcements after an unpredictable number of responses, like after 2, 4, 5, 9 and so on.
When a gambler gambles the first time, he/she may not win; the second time also none; so decides to quit and leave but finally decides to play one last time and wins at that time. This win reinforces him/her to gamble again. The same thing happens with fishermen also when they cannot fish for the first few attempts but finally succeeds which will make them to do fishing again.