When gaming and story work together to produce a meaningful and engaging experience, this is referred to as Ludonarrative harmony. From the standpoint of design implementation, it is the synchronized interactions between in-game activities (mechanics) and in-world context.
<h3>What is game design?</h3>
Game design is a broad area that includes computer science/programming, creative writing, and graphic design.
It is also defined as the use of design and aesthetics to the creation of a game for pleasure, educational, exercise, or experimental objectives
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Answer:
In: industrial and postindustrial nations
Answer:
input devices are a piece of equipment used to provide data to the computer examples: mouse, keyboard, scanner, camera, etc
output devices are any piece of computer hardware equipment which converts information into a human readable form examples: printer, monitor, and others
Answer:
The output of the given question is :
Person
Person
Explanation:
Following are the description of Statements
- The new Person().printPerson(); calling the function of printPerson() of the class Person so it returns the Person in the console window.
- The new Student().printPerson(); calling the function of printPerson() of the class student .The student inherits the class Person So control will moves to the class it executed the statement inside the Person class So it executed the function public void printPerson() of the Person class so it also returns the Person String and execution of program become stops