Answer:
1/4
Step-by-step explanation:
The classical probability assessment works based on the principle that the probability of an event occurring is equal to the number of times the event occurs divided by total number of outcomes.
That is:
P(A) = n(A) / N
Therefore, the probability that the next customer will buy a computer will be:
P(c) = 25 / 100 = 1/4
Answer:

Step-by-step explanation:
The sum of the interior angles of a triangle add up to
. Therefore, an equiangular triangle will have each of its angles equal to
. We can then set up the following equation:
.
What you want to do here is take this information and plug it into point-slope form. any time you're given a point and a slope, you generally want to plug it into this equation: y - y1 = m(x - x1).
in this equation, m is your slope and (x1, y1) is a given point. plug in your info--slope of -3 and (-5, 2).
y - 2 = -3(x + 5)
that is the equation of your line. however, if you want to graph it, this doesn't really make much sense to you. convert it to slope-intercept form, y = mx + b, by solving for y.
y - 2 = -3(x + 5) ... distribute -3
y - 2 = -3x - 15 ... add 2
y = -3x - 13 is your equation.
to graph this, and any other y = mx + b equation, you want to start with your y-intercept if it's present. your y intercept here is -13, which means the line you wasn't to graph crosses the y-axis at y = -13, or (0, -13). put a point there.
after you've plotted that point, you use your slope to graph more. remember that your slope is "rise over run"--you rise up/go down however many units, you run left/right however many units. if your slope is -3, you want to go down 3 units, then go to the right 1 unit. remember that whole numbers have a 1 beneath them as a fraction. -3/1 is your rise over 1.
Answer: 120 cm
Step-by-step explanation:
V = a^2 h/3
Division Property of Equality