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VARVARA [1.3K]
3 years ago
13

Differenciate between Hardware and software

Computers and Technology
1 answer:
melamori03 [73]3 years ago
3 0
Computer hardware<span> is any physical device used in or with your machine, whereas</span>software<span> is a collection of code installed onto your computer's hard drive. For example, the computer monitor you are using to read this text and the mouse you are using to navigate this web page is computer </span>hardware<span>.</span>
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Answer:

fiber optic

Explanation:

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6 0
2 years ago
Your network consists of a single Active Directory domain. Your company has recently merged with another company. The acquired c
solmaris [256]

Answer:

Option E is correct.

Explanation:

While the user's server forms of the specific domain Active Directory. His corporation also partnered with some firms recently. The obtained corporation seems to have a multi-domain Active Directory server for both areas, both domain operators use the following Windows Servers. This was assigned the responsibility of proposing improvements to the Active Directory system.

He needs users of all corporations will gain exposure with each other's services, however, he wants to reduce logistical activity to achieve. Thus, he would build a two-way forest relationship between both the two roots forest domains.

6 0
2 years ago
Define a member function PrintAll() for class PetData that prints output as follows. Hint: Make use of the base class' PrintAll(
PilotLPTM [1.2K]

Answer:

Following are the program in the C++ Programming Language.

//set header file

#include <iostream>

//set header file for string

#include <string>

//set namespace

using namespace std;

//define class

class AnimalData

{

//set access modifier

public:

//define function

void SetName(string givenName)

{

//initialize the value of function's argument

fullName = givenName;

};

//define function

void SetAge(int numYears)

{

//initialize the value of function's argument

ageYears = numYears;

};  

//here is the solution

//define function

void PrintAll()

{

//print output with message

cout << "Name: " << fullName<<endl;

//print output with message

cout << "Age: " << ageYears<<endl;

};

//set access modifier

private:

//set integer data type variable

int ageYears;

//set string data type variable

string fullName;

};

//define class and inherit the parent class

class PetData: public AnimalData

{

//set access modifier

public:

//define function

void SetID(int petID)

{

idNum = petID;

};

//override the function for print id

void PrintAll()

{

AnimalData::PrintAll();

cout << "ID: " <<idNum ;

};

//set access modifier

private:

//set integer type variables

int idNum,fullName,ageYears;

};

//define main method

int main()

{

//create object of the child class

PetData userPet;

//call function through object

userPet.SetName("Fluffy");

//call function through object

userPet.SetAge (5);

//call function through object

userPet.SetID (4444);

//call function through object

userPet.PrintAll();

cout << endl;

return 0;

}

<u>Output</u>:

Name: Fluffy

Age: 5

ID: 4444

Explanation:

<u>Following are the description of the program</u>:

  • Set required header file and namespace.
  • Define class 'AnimalData' and inside the class, set integer data type variable 'ageYears', string data type variable 'fullName'.
  1. Then, define function 'SetName()' with string data type argument 'givenName' and initialize the value of argument in the string variable.
  2. Then, define function 'SetAge()' with integer data type argument 'numYears' and initialize the value of the argument in the integer variable.
  3. Define function 'PrintAll()' to print the value of the following variables with message.
  • Define class 'PetData' and inherit the parent class in it, then set integer data type variable 'idNum'.
  1. Then, define function 'SetID()' with integer data type argument 'petID' and initialize the value of the argument in the integer variable.
  2. Override the function 'PrintAll()' to print the value of the following variable with message.

Finally, define main method and create the object of the child class, then call the following functions through the class object.

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Fill in the blank: With ticket ________, you are able to edit ticket properties according to which team owns the ticket.
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Answer: records customization

Explanation:

7 0
2 years ago
The computer mouse is used to
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The answer is C , what else would you do with the mouse?
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