x=50
Step-by-step explanation:
angle 1 and 3 are corresponding angles that menas they equal the same
so set it up like this 2x+10=110 solve for x
move over the 10, subtract 10 from 110 you get 100 and divide by 2
you get 50.
The area ratio is 1:16 meaning that the old area is 1 while the new area is 16. So this is another way of saying "the area is multiplied by 16"
Take the square root of each part of the ratio of 1:16 and we get 1:4
So this is the scale factor. It tells us how the linear components of the circles relate to one another. If the circumference of the smaller circle is 1,then the larger circle has a circumference of 4.
Therefore, the circumference has been multiplied by 4
The other endpoint would be (4,1)
Multiply the numbers being added then add the first number. 4X1=4, 4+1=5.
2X5=10, 10+2=12. 11X8=88, 88+8=96. I'm not sure how to get 40, though.
Hope I could help.
Solution -
In order to convert a binary number to hexadecimal ,we need to chunk the binary number into groups of 4 digits, adding 0 if necessary.
As the given number number is a 16 digit binary number, so when chunk in 4 digit groups, it will form 4 groups. Each group will represent a single digit in hexadecimal code.
So, a 16-digit binary pattern converts to a 4 digit hexadecimal value.