Answer: not and identity
Step-by-step explanation:
Answer: 3
Step-by-step explanation:
The 3D vector consists of 3 axes, let's say x, y and z.
Now, a vector P lies in all of them.
So, the angle it makes with x axis is α
The angle it makes with y axis is β
The angle it makes with z axis is γ
So, to determine the Cartesian components or to resolve the vector into it's Cartesian components we need 3 angles with each axis.
2 1/2 + 2 3/5 =
2 5/10 + 2 6/10=
4 11/10 = 5 1/10
5 1/10 - 5 = 1/10
1/10 lb left over
Please provide more information. You need to add the sides of the polygon to find the perimeter.