An increasing amount of games is released on multiple platforms, and game designers face the challenge of integrating different interaction paradigms for console and PC users while keeping the core mechanics of a game. However, little research has addressed the influence of game controls on player experience. In this paper, we examine the impact of mouse and keyboard versus gamepad control in first-person shooters using the PC and PlayStation 3 versions of Battlefield: Bad Company 2. We conducted a study with 45 participants to compare player experience and game usability issues of participants who had previously played similar games on one of the respective gaming systems, while also exploring the effects of players being forced to switch to an unfamiliar platform. The results show that players switching to a new platform experience more usability issues and consider themselves more challenged, but report an equally positive overall experience as players on their comfort platform.
Answer:
d
a would be wrong because you include the citation. b is legal because you paraphrase and it's not a direct quote. in c you have an osl meaning you can use it without permission to create
Answer:
Project teams do smaller portions of the entire project in small sprints.
Teams can interact to handle different steps simultaneously if needed.
Documentation is still required to keep everybody on track. This documentation allows teams to keep control over what version of the project they are working on and how the project has changed along the way.
As an approach to rapid development, the focus is on development rather than planning, enabling teams to start work more quickly.
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