Answer:
D. Disaster recovery cost curve
Explanation:
Disaster Recovery Cost Curve can be regarded as the chart to the cost of the
unavailability of information and technology as well as the the cost to the company of recovering from a disaster over time. It should be noted that recovery plan is very essential in any organization because it makes response to disaster as well as other emergency that can tamper with information system to be easier as well as minimization of any effect of the disaster on business operations.
Answer:
all of the answers
Explanation:
According to my research on information technology, I can say that based on the information provided within the question all of the answers provided would be important pieces of information to know. This is because each provides information on another and all information possible is helpful in a development process.
I hope this answered your question. If you have any more questions feel free to ask away at Brainly.
A
joystick is less likely to be used while creating this presentation. Obviously, If your intention is to create an audio-visual presentation on animated movies, a computer should be used. With a computer, comes a keyboard, a mouse and a microphone as well.
A Joystick is used to control video games and play simulator games. Therefore, I do not see the need of using a joystick in this situation.
Answer:
Check the explanation
Explanation:
An entity can be a person, place, thing, or even an event about which data is collated and stored. Entities names usually are nouns.
The Entity Data Model (EDM) is an extensive model of the Entity-Relationship model which identifies the conceptual model of the data using a variety of modeling technique. It acan also be termed as a set of concepts that illustrates data structure, regardless of its stored form.
The Information stored or can be stored in a CASE repository regarding an entity includes:
Name
Definition
Special Notes
Work Immersion refers to the subject of the Senior High School Curriculum, which involves hands-on experience or work simulation in which learners can apply their competencies and acquired knowledge relevant to their track.