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SpyIntel [72]
3 years ago
13

I'm doing a presentation over real-world applications of physics and the group I am in wants to do "the physics of video games"

does this apply to "real-world" or do we have to reconsider? I assume it doesn't pertain to real-world physics but I need verification.
Physics
1 answer:
artcher [175]3 years ago
3 0
Most modern games have a sense of real-world physics, but not exactly perfect. In a video game, the realistic movement or action greatly depends on the precision of coding. In real life, movement isn't done or programmed by a strand of code.

Your presentation sounds interesting, being a gamer myself, I would look forward to it. But the choice lies in your hands. If you do reconsider, be sure you have a backup plan. Good luck to you.
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Answer:

speed of sound will be 1256 m/sec

Explanation:

We have given density \rho =0.09kg/m^3

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v=\sqrt{\frac{\beta }{\rho }}, here \beta is bulk modulus and \rho is density

So speed will be v=\sqrt{\frac{1.42\times 10^5}{0.09 }}=12.56\times 10^2=1256m/sec

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Explanation:

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specific heat of water c_{water}=4.184 KJ/kg-K

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