Answer:
<u><em>A callout is a type of text box that also includes a line for pointing to any location on the document. A callout appears under the SHAPES menu of the word processing program. The answer that completes this statement is the word "shapes". Hope this answers your question. </em></u>
<u><em></em></u>
Explanation:
Answer:
Change this code:
return <View style={[styles.container, backgroundColor: this.state.bg]}/>
for this code:
return <View style={[styles.container, {backgroundColor: this.state.bg}]}/>
Answer and Explanation:
The compression rate says by how much the text was compressed from the original as a percentage. Don't forget that the compressed version of the text is the compressed text size + dictionary size.
From the given picture:
compressed text size = 17 bytes
dictionary size = 26 bytes
compressed text size + dictionary size = 17 + 26 = 43 bytes
original test size = 58 bytes
compression rate as percentage = (43 / 58) * 100 = 74.14% ( rounded to two decimal )
Space savings = 100 - compression rate
= 100 - 74.14 = 25.86%
Is this a "good" compression rate? Why or why not?
Compression data is a heuristic problem. It’s hard to say the exact compression rate that is good or bad. If you feel satisfied by ~ 26% of compression, then it is a good compression rate.
The compression rate above frees up 26% space for you, so that you can put additional information
without losing information. In that way it is a good compression rate.
Answer:
Explanation:
The following code is written in Java. It creates the Rectangle class with the height and width variables. The constructor takes these variables as parameters to create Rectangle objects. It creates the get_perimeter method that sums up two of each side in order to get the perimeter of the Rectangle. A get_area method multiplies the height by the width to get the area. Finally, a resize method takes in a double factor variable and multiplies the height and the width by the factor to get a resized Rectangle object.
class Rectangle {
double height, width;
public Rectangle(double height, double width) {
this.height = height;
this.width = width;
}
public double get_perimeter() {
return (this.height + this.height + this.width + this.width);
}
public double get_area() {
return (this.height * this.width);
}
public void resize(double factor) {
this.height *= factor;
this.width *= factor;
}
}
Didn’t you just make a question right now?