Okay, so they want to basically Increase their grip, and they are taking advantage of the force of friction
Answer:
a I think hope this helps
<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.
Answer:
The coefficient of kinetic friction between the puck and the ice is 0.11
Explanation:
Given;
initial speed, u = 9.3 m/s
sliding distance, S = 42 m
From equation of motion we determine the acceleration;
v² = u² + 2as
0 = (9.3)² + (2x42)a
- 84a = 86.49
a = -86.49/84
|a| = 1.0296
= ma
where;
Fk is the frictional force
μk is the coefficient of kinetic friction
N is the normal reaction = mg
μkmg = ma
μkg = a
μk = a/g
where;
g is the gravitational constant = 9.8 m/s²
μk = a/g
μk = 1.0296/9.8
μk = 0.11
Therefore, the coefficient of kinetic friction between the puck and the ice is 0.11
Pressure is the force per unit area. This means that the pressure a solid object exerts on another solid surface is its weight in newton’s divided by its area in square metres