Answer:
The correct option to the following question is a.) the black line representing 20th-century data.
Explanation:
Because all the computer generated forecasts predict the some global warming, but reducing the level of CO2 emissions will be significantly slow the rate of increase.
The computer generated forecasts is the casting of the weather by using the computer systems
Hello! :P
Okay, so we want to answer one question at a time, so the first question. What are some qualities of a good game critic? So that's where we do some thinking. First if we don't know what "game critic" means we need to either look it up or ask someone around us. So, a "game critic" is "a person who reviews video games professionally or as a hobby." To answer the first question I would put........You could give readers or gamer's an overview of the games different elements and provide your personal opinion on how good it is. Now remember, you don't have to use what I put it's just something that (I) would put. Now for the second question. What are some qualities of a bad game critic? Well, the only thing I can think of is when a game designer breaks their own rules as an attempt to challenge other players. Again you don't have to use what I put. Now, for the third question. How could a game development team use measures of things like blood pressure, brain waves, eye movement, and even electrical conductivity of a player's skin to improve their game? The answer to that could be pretty easy unless you are more of a big thinker like me and you want to think more outside the box. My answer, which again you do not have to use......would be........Responses from the somatic nervous system, essentially via electrocardiogram. ( via adding responses through your body in order to add abstract or involuntary actions). Responses from the autonomous nervous system that include blood pressure, heart rate, temperature and stomach pH, among others. Response from the central nervous system obtained via electroencephalogram, which detects brain rates (alpha, theta, SM and MU waves). For the fourth question. What kind of qualities do studio managers look for in curators? I would probably put.......Studio managers look for a good curator that are bold, charismatic, fearless and willing to take risks and make mistakes. For the last question. In your own words, describe the full three step process of testing a game, including the practical actions Ananda should be taking along the way. I truly believe this last question should be something you do on your own, but I will be glad to help you on it if you still need help.
Answer:
Compare the telephone network and the Internet. What are the similarities? ... The two networks are similar in the fact that both are made of interconnections of small network. The telephone network is mostly a circuit switched network; the Internet is mostly packet-switched network.
Answer:
Tell about an experience with a computer virus.
Explanation:
Simon Singh's "The Code Book," tells the history of how cryptography came into being and the secret messaging world of encryption. Through the detailed narration and diving into the history of encryption, the author traces the evolution of such a process and reveals how it has had a huge impact on the world's policies.
In the given excerpt, Singh gives an example of how viruses are planted and used to spy/ get access to other people's computers. But while it is possible to get the main point of the example, <u>it would have been better if the writer includes experience with a computer virus</u> so that readers will find it easier to connect with the given example. This will enable them to better understand the working of viruses and their effects.
Thus, the correct answer is the first option.
Answer:
hope this helps. I am also a learner like you. Please cross check my explanation.
Explanation:
#include
#include
using namespace std;
int main()
{
int a[ ] = {0, 0, 0}; //array declared initializing a0=0, a1=0, a3=0
int* p = &a[1]; //pointer p is initialized it will be holding the address of a1 which means when p will be called it will point to whatever is present at the address a1, right now it hold 0.
int* q = &a[0]; //pointer q is initialized it will be holding the address of a0 which means when q will be called it will point to whatever is present at the address a0, right now it hold 0.
q=p; // now q is also pointing towards what p is pointing both holds the same address that is &a[1]
*q=1
; //&a[0] gets overwritten and now pointer q has integer 1......i am not sure abut this one
p = a; //p is now holding address of complete array a
*p=1; // a gets overwritten and now pointer q has integer 1......i am not sure abut this one
int*& r = p; //not sure
int** s = &q; s is a double pointer means it has more capacity of storage than single pointer and is now holding address of q
r = *s + 1; //not sure
s= &r; //explained above
**s = 1; //explained above
return 0;
}