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soldier1979 [14.2K]
4 years ago
7

Anyone who uses Edmentum Plato homeschool can anyone please help me my biology is not loading and it says flash is not available

I don’t know what to do even my teacher does not know so anyone have any ideas
Computers and Technology
2 answers:
Pavlova-9 [17]4 years ago
8 0
Turn off your computer, wait 10 minutes, turn it back on. Open your browser, and go to the website. If it is still not working, I would assume that this is not a problem with your computer, but the network was not loaded properly, and should be fixed with some patience. In the mean time, you may have the day off.
maks197457 [2]4 years ago
7 0

Answer:

Here's wat always works for me..

Up where it says what site ur in (a long bar), shud be a tiny lock. if u click that, u will see an option that says <em><u>site settings</u></em>. click that. it will take u to a page called settings. look for the option that says <u><em>flash</em></u>. on the left side shud be a tiny triangle where u can choose whether it is blocked or allowed. click <em><u>allow</u></em>. then u can x that page, but reload the page ur working on by clicking a blue <u><em>reload</em></u> button that shud come up. there u are, good as new!!

hoped this helped!! if u have questions, feel free to ask (even tho it mite take a while for me to answer sometimes..)

have a beautiful rest of ur day!!

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Answer:

and POP3, followed in later years. POP3 is still the current version of the protocol, though this is often shortened to just POP. While POP4 has been proposed, it's been dormant for a long time.

IMAP, or Internet Message Access Protocol, was designed in 1986. Instead of simply retrieving emails, it was created to allow remote access to emails stored on a remote server. The current version is IMAP4, though most interfaces don't include the number.

The primary difference is that POP downloads emails from the server for permanent local storage, while IMAP leaves them on the server while caching (temporarily storing) emails locally. In this way, IMAP is effectively a form of cloud storage.

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Print a countdown from n to 1 The function below takes one parameter: an integer (begin). Complete the function so that it print
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Explanation:

>>> def print_countdown(begin)

>>> i = begin

>>> while i < 1:

>>>  print(i)

>>>  i = i - 1

>>>print_countdown(0)

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3 years ago
How are XY coordinates utilized in construct ?
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Answer:

In 2d space we can describe an object's position using 2 values that represent an object's placement on a grid, invisible or not. Typically this is referred to as a 2d coordinate; X and Y. X describes which column the object is in and Y tells what row the object is in. It is pretty much like bingo. A 2d coordinate should look something like these examples: (56,2) or (-1,3). The first number is the X position and tells us how far left or right the position is. The second number is Y and tells us an objects position up and down.

The pixel at the very top left of your screen is always pixel (0,0) - not (1,1). This is because computers always start counting at 0. They think of 0 as being the first position a number can be. This means if your screen is 640 pixels wide, your screen X position will go from 0-639. Any object on screen will have an (x,y) position. and this position can be manipulated by changing these values.

If you subtract from an objects X position it will appear to move left. If you add to it, it will seem as the object is going to the right. Adding to the Y value makes the object go down and subtracting from Y makes it go up.

Just remember: Add to X = right, Subtract from X = left, Add to Y = down, and subtract from Y = Up.

The more you handle (X,Y) coordinates the more second nature this becomes, so don't worry if it seems odd at first.

MOVING AN OBJECT USING VELOCITY

If you simply change an objects position to where you want it to be it will seem as if it is teleporting. Going from (10,10) to (100,100) is a big jump. If you want an object to seem as if it is moving from one place to another then you need to gradually change its position over time. This is an easy process.

In construct 2, a sprite object already has an X and Y position, so all you need to do is create 2 variables, each representing velocity along either the X or Y axis. I normally call them velocityX and velocityY.

Every frame of the game you then add velocity to position. It looks like this below:

notice that I am multiplying velocity by dt. dt stands for Delta Time and tells us how much time has passed since our last frame. Most games will run 60 frames per second, meaning the computer will run the code you made 60 times a second. In this case dt = 0.0166666- or 1/60. Since we want our velocity to be in pixels per second (and not per frame) we multiply velocity by dt. If our velocity was 100 then per frame it would only add 1.6666 to the position of an object. Over the course of a full second the total of the changes will equal 100.

velocity dt frames per second = velocity.

Here is a quick velocity cheat sheet; The velocity of the object is on the left, described using X and Y. The direction the object would be moving as a result is written next to it.

(0,0) - not moving.

(1,0) - moving right.

(-1,0) - moving left.

(0,1) - moving down.

(0,-1) - moving up.

(-1,-1) - moving diagonally up left.

(1,-1) - moving diagonally up right.

(-1,1) - moving diagonally down left.

(1,1) - moving diagonally down right.

Hopefully that wraps it up. Let me know if you have questions.

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