Answer:
1. Processor communication -- this involves the following tasks:
<em>a. exchange of data between processor and I/O module</em>
<em>b. command decoding - I/O module accepts commands sent from the processor. E.g., the I/O module for a disk drive may accept the following commands from the processor: READ SECTOR, WRITE SECTOR, SEEK track, etc. </em>
<em>c. status reporting – The device must be able to report its status to the processor, e.g., disk drive busy, ready etc. Status reporting may also involve reporting various errors. </em>
<em>d. Address recognition – Each I/O device has a unique address and the I/O module must recognize this address. </em>
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2. Device communication – The I/O module must be able to perform device communication such as status reporting.
3. Control & timing – The I/O module must be able to co-ordinate the flow of data between the internal resources (such as processor, memory) and external devices.
4. Data buffering – This is necessary as there is a speed mismatch between speed of data transfer between processor and memory and external devices. Data coming from the main memory are sent to an I/O module in a rapid burst. The data is buffered in the I/O module and then sent to the peripheral device at its rate.
5. Error detection – The I/O module must also be able to detect errors and report them to the processor. These errors may be mechanical errors (such as paper jam in a printer), or changes in the bit pattern of transmitted data. A common way of detecting such errors is by using parity bits.
C. The viewing area of a web browser.
The viewport is the user's visible area of a web page.
The exercise is about filling in the gaps and is related to the History of the ARPANET.
<h3>
What is the History of the ARPANET?</h3>
From the text:
In 1972, earlier designers built the <u>ARPANET </u>connecting major universities. They broke communication into smaller chunks, or <u>packets </u>and sent them on a first-come, first-serve basis. The limit to the number of bytes of data that can be moved is called line capacity, or <u>bandwidth</u>.
When a network is met its capacity the user experiences <u>unwanted pauses</u>. When the network is "slowing down", what is happening is users are waiting for their packet to leave the <u>queue</u>.
To make the queues smaller, developers created <u>mixed </u>packets to move <u>simultaneously</u>.
Learn more about the ARPANET at:
brainly.com/question/16433876
I used this from a other.
False
Software is the collection of large program or instruction of codes, which is used to perform some task. It is of two types of system software and application software.
The system software is used as a container for the application software and it is used to handle all other software it is used to operate the system.
Application software is used to perform any operation. This type of software can be used by the user if it is installed on the local machine on any system software
The operating system is also the part of the system software because it is used to operate the system and it is also the soul of the computer system which is also the function of the system software but the above question states that the operating system is not the part of the system software which is not correct. Hence false is the correct answer to the above question.
Answer: Breaks in the word 2016 what do you mean
Explanation: