Answer:
Explanation:
proviene del francés informatique, implementado por el ingeniero Philippe Dreyfus a comienzos de la década del '60. ... De esta forma, la informática se refiere al procesamiento automático de información mediante dispositivos electrónicos y sistemas computacionales.
Answer:
The correct output of this question is "Sneezy Sleepy".
Explanation:
In the given code firstly we create the object of the integer class that is first in this we pass the integer value that is 7. Then we declare another second integer variable is this variable we pass object as a reference. Then we use the two conditional statements. In the first, if block we check that the object of the class is equal to the reference variable. If it is true it prints Sneezy. otherwise, it will print Grumpy. In second if block we check that the object of the class is equal to the reference variable. but in this time we the equals() function it is the same as(==). If the condition is true it prints Sleepy. otherwise, it will print Doc. So the output of the code is Sneezy Sleepy.
I'll create new ones because just for me, its so hassle
These principles are not explicit to one kind of program and are increasingly broad "best practice" rules that assist designers with composing code that is easier to maintain.
<u>Explanation:</u>
A set of programming guidelines that are executed to play out a particular undertaking according to the prerequisites of the client is known as programming. Every product has some essential standards to follow. In light of all product frameworks have basic quality traits, including accessibility, modifiability, execution, security and wellbeing, testability and ease of use, the key programming thoughts give basic arrangements or strategies to help those characteristics.
It is generally less expensive, over the long haul, to utilize programming designing strategies and methods for programming frameworks instead of simply compose the projects as though it was an individual programming venture.
Answer:
Yes, overloading is one of the methods which are popular in programming language. Overloading basically refers to the same function but different signature called function overloading or method overloading. It is the ability to define the multiples method by using the single identifier.
The overloading is important because it has the ability to design the multiple method by using similar name. It also provide the high flexibility to the programmers to call the same method in the data. overloading basically provide the high clarity in the code.
Overloading is used to achieved the compile time polymorphism.
Following are program of function overloading in c++ are:
Class abc // creating class
{
public:
int p;
void fun() // function fun with no parameter/
{
cout<<” hello “;
}
void fun(int a) // function fun with parameter
{
p=a;
cout<<p;
}
};
int main() // main function
{
abc ob; // creating object
ob.fun();// print hello;
ob.fun(6);// print 6
return 0;
}
Explanation:
In this program the function fun() have same name but different signature in the main method we create the object of class abc i.e ob. ob.fun() this statement called the function with no parameter and ob.fun(6) this statement will called the function with integer parameter.