Answer: The graphical user interface
Explanation:
The graphical user interface (GUI) is a form of user interface that allows user of a device interacts with it through graphical icons or cursors, text based commands or audio commands. The functionality of a GUI is a consequence of the direct manipulation of its graphical elements. Specialized GUIs that allows for speech based commands are called natural user interfaces.
Answer:
<u>First test:</u> Give a list of disordered numbers to the sorting algorithm an examine if the output is correctly sorted.
<u>Second test:</u> Give a list of ordered numbers to the sorting algorithm an analyze if the output is still correctly ordered.
<u>Third test:</u> Give a list of ordered numbers and some non-numeric values to the sorting algorithm and check how is managed the exception in case of error or if the output is correctly ordered.
Answer:
D. a potential hazard
Explanation:
Abrupt changes in road surface or the shape of the road may indicate a potential hazard.
Answer:
All the ports in a hub are in the same collision domain and a hub sends frames from one host to all other hosts in the network. This makes it prone to collision and poor network throughput. Just like a network switch, it uses the CSMA/CD protocol to detect collision in its network.
A network switch reduces its collision domain to just a port and sends frames from one host to another using its mac table as a route. This makes the network very efficient with high throughput. It also uses the CSMA/CD protocol to detect collision
Explanation:
Switches and hubs are used in networking to connect computer devices in a network. A hub is an obsolete device networking that broadcast a frame to all other ports or host in the network except for the send host port. This increases the rate of collision as all the ports in a hub share the same collision domain. A switch is an efficient frame switching device in a network, which uses its MAC table to decide and find a destination host.
CSMA/CD is a collision detection protocol used in a network to detect and prevent a collision. With this protocol, a host is able to listen, wait, send and resend frames to prevent a collision.
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