C hope i could help you out
Answer:
ello mate my day is great how about yours
Step-by-step explanation:
and may i ask are you british??
Answer:
We have:
x < 4 AND x > a.
if a = 4 and we use an "or" instead of the "and" we have:
x < 4 or x > 4.
This is:
"x is larger than 4 or smaller than 4."
Then the solution of this is all the real numbers except the value x = 4.
The set of solutions can be written as:
{xI x ∈ R \ [4]}
Where this reads:
"x belongs to the set of the reals minus the number 4".
Or we also could write it as:
x ∈ (-∞, 4) ∪ (4, ∞)
Where we have two open ends in the "4" side, so the value x = 4 does not belong to that set.
Answer: A. preserves length, angle measures and distance between points
Rigid motions or isometries are any of the three transformations below
- translation (aka shifting)
- rotation
- reflection
Any of those three transformations will keep the figure the same size and shape. That means distances between any two points are kept the same, and angle measures are kept the same as well. Everything is kept the same. The only difference is that the figure is in a different location, is rotated somehow, or it is reflected some way. You can use a series of transformations to undo everything to get the original figure back.
If you wanted to change the size of the figure, then you would apply dilation, which isn't an isometry.
X^2
You subtract exponents when dividing exponents