To construct a circle that circumscribes to a triangle, you would have to construct a circle that where all vertices of the triangle are on the circle. To do this you would have to construct the perpendicular bisectors of each side with your compass and straight edge. Comment on this answer if you are unsure of how to construct a perpendicular bisect (it's a long fundamental process to describe, and I wouldn't want to lecture you one something you already know). Once you have done so, set your compass point on the point where all perpendicular bisectors intersect (they should intersect in ONE point, if not you will have to redo it). Set your other compass lead on one of the vertices and spin away! If you have done this correctly, you should hit all three vertices when spinning your compass. Hope this helps!
Fun fact: the point where all perpendicular bisectors intersect is called the circumcenter
Answer:5(5x-1)
Step-by-step explanation: for a product the equation above
25x-5
Since 5 is divisible by 25
25/5=5
5/5=1
5(5x-1)
<h3>
Answer: 31 games</h3>
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Explanation:
- 32/2 = 16 games will happen in round 1. Afterward, 16 teams are left.
- 16/2 = 8 games will happen in round 2. Afterward, 8 teams are left.
- 8/2 = 4 games happen in round 3.
- 4/2 = 2 games in round 4.
- 2/2 = 1 game as the final championship.
Count the number of times you divide by two and we have five occurrences of this. So there five rounds overall.
To get the total number of games played, we add up the quotients
16+8+4+2+1 = 31
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Or as a shortcut we can simply subtract off 1 since 1+2+4+...+2^n = 2^(n+1)-1
We can write that rule as

which is equivalent to

Both the general shape of a polynomial and its end behavior are heavily influenced by the term with the largest exponent. The most complex behavior will be near the origin, as all terms impact this behavior, but as the graph extends farther into positive and/or negative infinity, the behavior is almost totally defined by the first term. When sketching the general shape of a function, the most accurate method (if you cannot use a calculator) is to solve for some representative points (find y at x= 0, 1, 2, 5, 10, 20). If you connect the points with a smooth curve, you can make projections about where the graph is headed at either end.
End behavior is given by:
1. x^4. Terms with even exponents have endpoints at positive y ∞ for positive and negative x infinity.
2. -2x^2. The negative sign simply reflects x^2 over the x-axis, so the end behavior extends to negative y ∞ for positive and negative x ∞. The scalar, 2, does not impact this.
3. -x^5. Terms with odd exponents have endpoints in opposite directions, i.e. positive y ∞ for positive x ∞ and negative y ∞ for negative x ∞. Because of the negative sign, this specific graph is flipped over the x-axis and results in flipped directions for endpoints.
4. -x^2. Again, this would originally have both endpoints at positive y ∞ for positive and negative x ∞, but because of the negative sign, it is flipped to point towards negative y ∞.