Answer:
no
Step-by-step explanation:
Answer:
Swimming is a lot of fun, but drowning is a real danger. Even kids who know how to swim can drown, so let's find out how to stay safe in the water.
Why Is It Important to Be Safe in the
2. 
Domain:
, because any value of
is allowed and gives a number
.
Range:
, because
for any positive real
.
y-intercept: This is a point of the form
. So plug in
; we get
. So the intercept is (0, 2), or just 2. (Interestingly, you didn't get marked wrong for that...)
Asymptote: This can be deduced from the range; the asymptote is the line
.
Increasing interval: Going from left to right, there is no interval on which
is increasing, since 1/4 is between 0 and 1.
Decreasing interval: Same as the domain;
is decreasing over the entire real line.
End behavior: The range tells you
, and you know
is decreasing over its entire domain. This means that
as
, and
and
.
3. 
Domain: Same as (2),
.
Range: We can rewrite
.
for all
, so
for all
. Then the range is
.
y-intercept: We have
, so the intercept is (0, -6) (or just -6).
Asymptote: 
Increasing interval: Not increasing anywhere
Decreasing interval: 
End behavior: Similar to (2), but this time
as
and
as
.
−5ab2+2ab+a+2
That is the answer if you need more help on other questions use Math-way it helps answer all problems like that
Have a wonderful day love
When comparing and contrasting, it's always good to think about what your doing it with.
I'm not going to give to a full paragraph, but I'd love to help get one started for you!
First, let's look at the definition of both terms:
-Design: "<span>purpose, planning, or intention that exists or is thought to exist behind an action, fact, or material object" ~ Google
-Problem Solving: "Taking different approaches to finding a solution to the problem, or task at hand."
Now, let's compare. When designing things, you in a way, are problem solving to figure out how to create or build a solution to a problem. This can be through trial and error, or complex thinking.
I hope this helps, and good luck! :)</span>