Answer:
- def getLargest(number_list):
- new_list = []
-
- for x in number_list:
- if(isinstance(x, int)):
- new_list.append(x)
-
- largest = max(new_list)
-
- return largest
Explanation:
Firstly, create a function <em>getLargest()</em> that take one input parameter, <em>number_list</em>.
The function will filter out the float type number from the list by using <em>isinstance() </em>method (Line 5). This method will check if a current x value is an integer. If so, the x value will be added to <em>new_list</em>.
Next, use Python built-in <em>max</em> function to get the largest integer from the <em>new_list </em>and return it as output.
Answer:
Charles Babbage
Explanation:
Analytical engines were presumed to be the first general-purpose computer which was designed sometime in the 19th century by Charles Babbage - a British mathematician and inventor. A series of punch cards was used by Charles Babbage in his design of the engine. These punch cards were used for various operations such as arithmetical operations, numerical constants and other operations such as load and store.
<em>Hope this works!</em>
<span>B an idea for an invention that your dad mentioned briefly but did not write down</span>
The option that is true for the Student Version above is option d: This is not plagiarism.
<h3>What is
plagiarism?</h3>
This is known to be the act of copying other people's work and then taking it as your own.
When you look at the student work, you will see some measures od differences. Hence, The option that is true for the Student Version above is option d: This is not plagiarism.
Learn more about prototyping from
brainly.com/question/14743515
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See full question below
Original Source Material
There is a design methodology called rapid prototyping, which has been used successfully in software engineering. Given similarities between software design and instructional design, we argue that rapid prototyping is a viable method for instructional design, especially for computer-based instruction.
Student Version
Rapid prototyping could be an advantageous methodology for developing innovative computer-based instruction. Software engineers have been successful in designing applications by using rapid prototyping. So it also could be an efficient way to do instructional design.
Which of the following is true for the Student Version above?
a. Word-for-Word plagiarism
b. Paraphrasing plagiarism
c. This is not plagiarism
Answer:
Hello! The answer to your question is function I had the same question and got it right!
Explanation:
Hope this helped:)