Answer:
// here is code in c++ to find the approx value of "e".
#include <bits/stdc++.h>
using namespace std;
// function to find factorial of a number
double fact(int n){
double f =1.0;
// if n=0 then return 1
if(n==0)
return 1;
for(int a=1;a<=n;++a)
f = f *a;
// return the factorial of number
return f;
}
// driver function
int main()
{
// variable
int n;
double sum=0;
cout<<"enter n:";
// read the value of n
cin>>n;
// Calculate the sum of the series
for (int x = 0; x <= n; x++)
{
sum += 1.0/fact(x);
}
// print the approx value of "e"
cout<<"Approx Value of e is: "<<sum<<endl;
return 0;
}
Explanation:
Read the value of "n" from user. Declare and initialize variable "sum" to store the sum of series.Create a function to Calculate the factorial of a given number. Calculate the sum of all the term of the series 1+1/1!+1/2!.....+1/n!.This will be the approx value of "e".
Output:
enter n:12
Approx Value of e is: 2.71828
Game design document is the term used for the initial document that includes the necessary information to build a game
Explanation:
A game design document serves as a nexus and core to combine and list all features of a game. It consists of written descriptions, images, graphs, charts and lists of data relevant to specific parts of improvement, and is usually formed by what characteristics will be in the game, and sets out how they will all fit together.
Creating a GDD will assist the team's designer in knowing what the fragrance of the game is and the intended range of its overarching world. Holding all the game factors in one well-organized document will help the designer easily communicate their idea to the rest of the team, and also healing to pinpoint deficiencies or missing components of the game. The GDD should serve as your master checklist.
The answer most likely B NOT SURE )
Answer:
yes it is possible to upload a screenshot on brainly