Answer:
See explanation
Step-by-step explanation:
<h3 /><h3>Step 1</h3>
Miguel wins $2 is if he pulls two chips with the number 1.
<u>Probability of winning is:
</u>
- 2/4 * 1/3 = 1/6 as there are 4 chips in total
<u>
Probability of loosing is:</u>
<h3 /><h3>Step 2</h3>
<u>Missing values we found in the step 1, can be populated in the table:</u>
- Xi === 2 === -1
- P(Xi) === 1/6 === 5/6
<u>Expected Value as per table data:</u>
Expected value is $1/2 loss each time he plays
<h3 /><h3>Step 3</h3>
To make the game fair, the expected value should be zero.
<u>Then as per the calculation above, let's replace 2, with x, and find its value.</u>
- 1/6x + 5/6*(-1) = 0
- 1/6x = 5/6
- x= 5
So the amount should be $5 to make the game fair.
Answer:
Step-by-step explanation:
d^2=(x2-x1)^2+(y2-y1)^2
d^2=(6-8)^2+(4+5)^2
d^2=4+81
d^2=85
d=(85)^(1/2)
d=9.22 (rounded to nearest hundredth)
Answer:
A parallelogram
Step-by-step explanation:
The opposite sides and angles are congruent.
In order to make the offer attractive such that it would earn £25,000 for Ian Vector, Paddington Games would have to sell 460 games.
The game can be sold for £25,000 or for £2,000 and then a fee of £50 for every game sold.
In order for the amount to be the same, the amount from games sold will have to equal the difference between the £25,000 and the £2,000.
Difference is:
= 25,000 - 2,000
= £23,000
The <u>number of games to be sold</u> is:
= Difference / Amount per game
= 23,000 / 50
= 460 games
In conclusion, 460 games need to be sold to make the offer attractive.
<em>Find out more at brainly.com/question/2865277.</em>