Answer:
animania-1.12.2-1.6.2.jar
Answer:
(1.13, 7.74) and (-4.13, 18.26)
Step-by-step explanation:
This can be solved in two ways: mathematically and graphically.
<u>Graphing</u>
Plot both lines and find where they intersect. See the attachment.
The intersection points are (1.13, 7.74) and (-4.13, 18.26)
<u>Mathematical</u>
y + 2x = 10
y = 10 - 2x
y = 3x² + 7x - 4
10 - 2x = 3x² + 7x - 4
3x² + 9x - 14 = 0
Solve this using the quadratic equation:
x = 1.13 and -4.13
Use these two values of x to find y:
y = 10 - 2x
y = 10 - 2(1.13)
y = 7.74
y = 10 -2x
y = 10 -2(-4.13)
y = 18.26
The two points are:
(1.13, 7.74) and (-4.13, 18.26)
Answer:
A(2,1) , B(-3,2) , C(-1,6)
Step-by-step explanation:
A translation of 2 units up means the y values will be shifted up 2 units
A (2,-1) -> A(2,1)
B (-3,0) -> B(-3,2)
C (-1,4) -> C(-1,6)
Answer:
- The two solutions are:

- The next and every step are below.
Explanation:
1.
: Given (addition property / add - 3 to both sides)
2.
: Given (commom factor - 2)
3. 
To obtain the perfect square it was added the square of half of the coefficient of x: (1/2)² = 1/4, inside the parenthesis.
Since, the terms inside the parentthesis are multiplied by - 2, you have to add - 2 (1/4) = - 1/2 to the left side of the equation.
4. Now, you have that the trinomial x² - x + 1/4 is a square perfect trinomial which is factored as (x - 1/2)² and get the expression:

5. Divide both sides by - 2 to get the next expression:

6. The last step is to extract squere root from both sides of the equality:

Answer:
2848
Step-by-step explanation:
89 x 32 = 2848