Answer:
24420.5
Step-by-step explanation:
Multiply all the numbers together to get the length of the cubiod
221*8.5*13= 24420.5
Hope this helped!
Answer:
<em>The ladder touches the wall at 24 feet from the ground.</em>
Step-by-step explanation:
The wall of the building, the ground, and the ladder form a right triangle, whose longer side is the length of the ladder.
In any right triangle, we can apply Pythagora's theorem to find any missing side length.
The ladder is 26 feet in length, the distance from the bottom of the ladder and the building is 10 feet. Calling H to the distance above the ground where the ladder touches the wall, then:

Calculating:

Solving:



H=24 feet
The ladder touches the wall at 24 feet from the ground.
Answer:
0.62
Step-by-step explanation:
divide 56 by 90
Hope this helps :)
<span>There are equations to calculate the volume of simple geometric objects such as cubes, spheres, cylinders, and cones. Approximate the spacecraft as an assemblage of such objects, calculate the volumes, then add them all up. Example: here.
Create a scale model inside a 3D modeling package, and use the included tools to calculate the internal volume. Example: On my mesh model of the Galactic Cruiser Leif Ericson, the AreaVol script informs me the ship has an internal volumeof 68,784.87 cubic meters.
See if somebody else has already calculated the volume. Example: According to ST-v-SW.Net the internal volume of the TOS Starship Enterprise is 211,248 cubic meters.
Use the known volume of a comparable existing object. Example: a Russian Oscar submarine has a volume of 15,400 cubic meters. It is a good size for a spaceship.
If the spacecraft is approximately a sphere or approximately a cylinder, just use the ship's average radius and height to calculate an approximate volume using the sphere or cylinder volume formulae. Close enough for government work.
Make it up out of your imagination.
Of course there is some differences of opinion on the exact value of the average density of a spacecraft.
One easy figure I've seen in various SF role playing games is a density of 0.1 to 0.2 metric tons per cubic meter (100 to 200 kilograms). That corresponds to average pressure compartments being cubes 10 meters on a side, with pressure bulkheads averaging 17 to 33 kg/m2.
Ken Burnside did some research when he designed his game Attack Vector: Tactical. He found that jet airliners have an average density of about 0.28 metric tons per cubic meter, fighter aircraft 0.35 tons/m3, wet navy warships from 0.5 to 0.6 tons/m3, WWII battleships 0.7 tons/m3 (it don't take much excess mass to send them straight to Davy Jones locker), and submarines 0.9 tons/m3. For the combat spacecraft in AV:T, Ken chose a density of 0.25 tons/m3</span>
Answer:
The answer is y = -3x + 7.
Step-by-step explanation:
❃Incase you forgot what the linear equation formula is ☟

❃Incase you also forgot, what the slope formula is ☟

➊ First: We are going to be solving for the slope.

➋Second: We find the y-intercept.

➌Third: Plug in.
