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crimeas [40]
4 years ago
12

Assume that a picture is represented on a monitor screen by a rectangular array containing 2048 columns and 1536 rows of pixels.

Assuming that each pixel took one byte of memory, how many megabytes of memory are required to store an animation that consists of 256 pictures?
Computers and Technology
1 answer:
Diano4ka-milaya [45]4 years ago
4 0

Answer:

268 MB

Explanation:

Given that a picture is 2048 x 1536 pixel and each pixel is one byte one picture would be 1097728 bytes large because we have done the following

2048 x 1536 = 1097728

We know that 1 KB is 1024 bytes, so for one picture we use 1.027 KB because we have done the following

1097728 / 1024 = 1072

Furthermore, we also know that one MB is 1024 KB so one picture takes 1,046875 MB because we have done the following

1027 / 1024 = 1,046875

So animation that has 256 pictures would take 268 MB

1,046875 x 256 = 268

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List two items that are required to make a text file into a bash script.
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I want to know why almost every single "expert answer verified" thing I come across is wrong. If it's wrong, why the h is it exp
Studentka2010 [4]

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Because people just give out the verified things to the first person to answer their question

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3 0
3 years ago
Read 2 more answers
Modify the list according to the following: append the smallest value at the end of the list when all numbers in the list are ne
ddd [48]

Answer:

The solution code is written in Python 3:

  1. def modifyList(listNumber):
  2.    posCount = 0
  3.    negCount = 0
  4.    for x in listNumber:
  5.        if x > 0:
  6.            posCount += 1
  7.        else:
  8.            negCount += 1
  9.    
  10.    if(posCount == len(listNumber)):
  11.        listNumber.append(max(listNumber))
  12.    
  13.    if(negCount == len(listNumber)):
  14.        listNumber.append(min(listNumber))
  15.    
  16.    print(listNumber)
  17. modifyList([-1,-99,-81])
  18. modifyList([1,99,8])
  19. modifyList([-1,99,-81])

Explanation:

The key step to solve this problem is to define two variables, posCount and negCount, to track the number of positive value and negative value from the input list (Line 2 - 3).

To track the posCount and negCount, we can traverse through the for-loop and create if else statement to check if the current number x is bigger than 0 then increment posCount by 1 otherwise increment negCount (Line 5- 9).

If all number in the list are positive, the posCount should be equal to the length of the input list and the same rule is applied to negCount. If one of them happens, the listNumber will append either the maximum number (Line 11 -12) or append the minimum number (Line 14-15).

If both posCount and negCount are not equal to the list length, the block of code Line 11 -15 will be skipped.

At last we can print the listNumber (Line 17).

If we test our function using the three sets of input list, we shall get the following results:

[-1, -99, -81, -99]

[1, 99, 8, 99]

[-1, 99, -81]

3 0
3 years ago
Explain the unique reason why assember language is perfered to high level language
Zigmanuir [339]

The unique reason why assembler language is preferred to high level language is that  It is said to be memory efficient and it is one that requires less memory.

<h3>Why is assembly language better than other kinds of high level?</h3>

It implies means that the programs that one uses to write via the use of high-level languages can be run easily on any processor that is known to be independent of its type.

Note that it is one that has a lot of  better accuracy and an assembly language is one that carries out a lot of better functions than any high-level language, in all.

Note also that the advantages of assembly language over high-level language is in terms of its Performance and accuracy as it is better than high-level language.

Hence, The unique reason why assembler language is preferred to high level language is that  It is said to be memory efficient and it is one that requires less memory.

Learn more about assembler language from

brainly.com/question/13171889

#SPJ1

3 0
2 years ago
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